Ticktoc

Ticktoc

Joined Member # 6377229
16 Posts 1,006 Replies 4,900 Reputation

[quote who="ColaColin" reply="5" id="3533228"] Once there is a game for us to play we'll quickly realize just how far apart from each other our ideas of that game are. [/quote] This is a very good line, and then the following conversation proved it :) I agree 10 APM is very slow and unless units etc. move very slowly or everything is automated it is unlikely someone can be that slow and be great at an rts. Turn based games may be better for that person, or just vs

49 Replies 135,310 Views

Thanks for sharing that link. I find " Ashes will contain around 12 or 14 units per faction" rather on the low side for a game like this. I know it goes on to say, "these units will all be unique" but that doesn't mean it is enough. Yes, it can be argued that many players in games with more unit choice will still tend to choose the same few but for the sheer joy of variety and and the joy of expanding up and out on the tech tree could be lost with so few, especia

49 Replies 135,310 Views

I have found some in the B-Roll video footage. Definitely a little overlap allowed and one kind of went over another and the one underneath sort of popped out and quivered a bit. Best example being a little shy of a quarter of the way through the video just after a close up of a flying unit.

91 Replies 493,755 Views

[quote who="shadoxxHD" reply="69" id="3532732"] will i be able to play on a GTX 780/i7 4770k setup? and if so, on which settings (max/high/normal/low)? [/quote] Graphically, if the game can't play on high-maximum on your system by full release (as opposed to Alpha) then something has gone very wrong. Don't worry about it. How well the simulation is handled on the CPU on a huge map with loads of units, well, that may put even the fastest computers under

91 Replies 493,755 Views

[quote who="Ragic" reply="105" id="3532568"] no love for Warlock out there? I got a lot of hours in that game. [/quote] I played a lot of it too, good fun without a doubt but just a few too many flaws to be one of the greats. Plus might not be hardcore enough for many but yeah, good times. Never got the 2nd one though as it looked so similar to the first and I really wanted simultaneous multi-player like in Civ 4 but it still doesn't have it sadly.</

114 Replies 492,270 Views

There is a text file in the vault near the top with some code in it, someone better at reading code than me will have to interpret it though. There is another file type i couldn't open on first try that I'll have to go back to and see if I can.

91 Replies 493,755 Views

[quote who="ColaColin" reply="57" id="3532435"] Well if a hundred ton floating unit bumps into another hundred ton floating unit I don't see why not? [/quote] haha, they will indeed move but if you knock lorries, or tanks, or ships or planes into each other it will be an uncontrolled mess with loads of damage, certainly no neat sliding. Even if you just have two little canoes on water hit each other one or both could capsize, so for these huge things it would be silly I

91 Replies 493,755 Views

[quote who="ColaColin" reply="55" id="3532408"] I think a hovering unit _should_ be able to easly float around a bit, so what is an issue to SupCom2 would look natural to hovering units. [/quote] Floating around is fine but if they do knock into each other to move out the way etc. I mean, these things must be tens if not hundreds of tons, it shouldn't really work.

91 Replies 493,755 Views

I stand corrected, thank you! Unless I am missing something though, having a faction and a resource called the same name could get confusing, especially when said resource is also referred to by two names, Substrate and computronium.

22 Replies 86,920 Views

" Why show a concept of Apollo to showcase more turrets in a design when, as shown per the zoom screenshot, the final version actually only packs an MLRS and a single flak in the middle? " I assume he has named one of those two units the wrong name as they are different in many ways. He also says " The Substrate refers to the computing material" so when he says " Not surprising, the Substrate h

22 Replies 86,920 Views

Well, going by their hover lore, which is reasonable, then if a hover unit went over another hover unit then it would probably send the underneath unit crashing into the ground. I think it would be more like slight edge or corner overlap when turning etc. I worry about the difficulty of giving hovering units a weighty look. If they look toy like and can knock each other a bit and slide like in SupCom2 then that won't be good even if you now have the excuse of the hovering.</

91 Replies 493,755 Views

No one has mentioned it so perhaps it was just a timing thing for me but I have very fond memories of Battle Isle 3. Probably one of the first games I completed the single player campaign on. I think a lot of people preferred 2 but I was too young/wasn't aware of the series then so only went back and dabbled in it. For best ever I guess it would have to be one of the Civ iterations. I spent most time in 1 and 2 probably (as was very young), and 4, but, except for Ci

114 Replies 492,270 Views

Oooh, looks like a first look at the other sides units, a slick curved style as opposed to the more rectangular and hard edged side, great to see! Teaser was sexy too, though "You were wrong" is drowned out as someone above pointed out. Was that in-game footage right at the end? Great atmosphere and feeling of scale on it, terrain seemed more developed than what has been shown on the grass terrain so far, so that's good. Good terrain complements the units in this sort of game. Some games

5 Replies 22,422 Views

Because of these threads I have started playing CoH as I have had it sitting in Steam for some time without playing it. It is the first one so is a bit old but for me it has actually aged very well and looks pretty good with everything turned up. I am quite enjoying it, I also very much enjoyed SupCom and REALLY enjoyed TA...I so hope Ashes turns out well but I am holding in my excitement as much as possible. PA, though an OK game, fell very short of the TA pedigree which it was hyped with an

131 Replies 831,544 Views

I REALLY hope the two sides have different units/forces, it adds soooo much to a game. I don' t think anything else would be acceptable in a modern RTS (nor was it in the old either!). I know PA only has one and i think it is much much weaker for it. I am a little worried about this as weren't they the same in SINS and only differentiated with the big Titan(?) class ships? Even if there was a simple differentiation in the two sides, like one is fast but weaker in general and t

91 Replies 493,755 Views

I don't have the game and nor do I intend to buy it but one of the reviews above this post keeps comparing it to a Civ game in several ways. This is a mistake, it should be reviewed for what it is. It is not a AAA game, and nor is is priced like one and just because it has Sid's name on it it shouldn't lose points if it doesn't play like the Civ games. Criticising it is fine and it may be a dull game etc. but do it in the correct context. (I have enjoyed the firs

11 Replies 57,810 Views

Thanks for sharing that. I am kinda glad the guy right at the end re-iterated that all the technology stuff that they are talking about is to make a better game. It is kind of an obvious thing to say in one sense, but without him saying it you might get the impression this was all about a new tech demo rather than about a game that they are probably very passionate about. The guy behind the camera needs to work a little on articulating his questions better but it's no biggie.

1 Replies 17,266 Views

Small 1v1 maps for quick games and enormous maps for long long games and everything else in-between should meet everyone's needs I think :) I do like the option for huge maps which are played over several days (with saving and loadings of course). For me it is no different from playing a big map in a Civ or a Total War game, you can get some great stories out of them as you role play in your head :) I love the idea of supply lines and all that that entails. I also hope the

69 Replies 493,108 Views

Frogboy, in case we misunderstood you can you confirm whether strategic zoom is in the game or not? If it is not that is a bit of a deal breaker for me I think. On the AMD booth video of the game it looked like it was part of the game, I certainly made that assumption anyway. Additionally: - As someone said zooming out in Supreme Commander 2 would show the number of units in that area or group so a similar thing could be used to keep things neat and tidy. - Strat

15 Replies 55,463 Views