TAG_Utter

TAG_Utter

Joined Member # 6381658
52 Posts 401 Replies 2,904 Reputation

Just the fact you keep say Supreeme commander a game that was dead on GPG and been dead since that time says all to me about what you dont get in Forged Aliance, multiplayer community most new by FAF in this days..... To finish. Starcraft its a great game to who like. Ashes and escalation for me its a fresh game that will be awsome in next years. SCFA its a old game to old players. Sry i

23 Replies 128,675 Views

Lets make something clear. First Supreeme Commander its not played but Forged Aliance the expansion of Supreeme Commander its the game that push all the series to what FAF is today. And none Supreeme Commander or Forged Aliance are Macro games, both approach to micro. I dont need to tell that for me Forged Aliance ( play Since TA to FAF today all days ) was and is almost a perfect RTS Epic battle game to multiplayer ( my personal opinion )</span

23 Replies 128,675 Views

What a brilhante and just beautiful Alien Mother ,just no words cant stop look at it. Is it on the table this new T4 be build with Engineers or new contructor units !!!! I dont think its need a factory to this beauties. Also i think this new T4 ,have to push the t2 and t3 units to another speed, or they just wont move. Have to say again awsome units we will have on 2017 ........

8 Replies 11,208 Views

Brad what a fantastic early present you give with all those update. With the new t4 units the t3 units could speed up a bit... I remember wait to test the alpha with all that bugs, the game grow up so so fast to bether, that future its smille to startdock games. Im keep an eye on Star Control: Origins seems very interesting. The new units are very good on choice designs, play

18 Replies 125,329 Views

[quote quoting="post"] Wanted to post some thoughts on this here: [video]https://youtu.be/NoTOtXqH97M[/video] I prefer a lot this kind Zoom then what we have in escalation, wy not work in future in something like this , there are too mush inf in zoom out its not need keep it simple. We cant close the battles to the players, they have to keep see all not close the view to give them information about all that is happend o

36 Replies 77,939 Views

[quote quoting="post"] Just a couple of noob modding questions. How do we mod the artificial intelligence behind Ashes, both unit, tactical and player AI? I've heard rumours this is possible? How do you view and change the ranges for various weapons? Cheers [/quote] If its to Ai only you can change the Personalities like i msg you, to the units its

1 Replies 15,282 Views

[quote who="StormingKiwi" reply="27" id="3655082"] I guess what I'm really asking is whether modders will be able to write code for the unit, tactical and strategic AI in Ashes. [/quote] Yes we can do that. We can create a unit from scratch and change everything to our own taste. In the AI we can change everything and make it as we want.

30 Replies 137,939 Views

You guys showld let Ticktoc start try escalation, hes the most active player here, and the nr1 who is always ready to help and answer community . He deserve this early gift. Another thing that i think is very important. You guys showld let 3 top players test it, its always bether have with us players that understand very well the game. Wy not make a tournament where the best 3 have the ch

84 Replies 2,248 Views