TAG_Utter

TAG_Utter

Joined Member # 6381658
52 Posts 401 Replies 2,904 Reputation

[quote who="Frogboy" reply="1" id="3634410"] They do not possess anti-gravity technology (no hover units). [/quote] Whow thats really diferent and fantastic news . I imagine all the work that will give to your team ,to balance between the hover units and no over units , specially on pathfinding. Since 2009 the change is obvius so, with dx12 i think will help even more and you guys have a awsome engine.

3 Replies 20,469 Views

[quote who="BadVoltage" reply="4" id="3634383"] Quoting ASADDF, reply 2 Not possible to do that now, waiting for the Dev's to update the Map editor, and i think that will come when the Steam Workshop get enabled in the game. Does that mean that the people on GOG won't be able to get a

7 Replies 18,531 Views

[quote who="ASADDF" reply="14" id="3633516"] Quoting TAG_Utter, reply 12 I dont see how units look the same , personality maybe needs a bit work but they are very well done. No no, the units design are really fine, I was talking about maybe making some new skins for PHC and Substrate. [/q

19 Replies 75,478 Views

[quote who="ASADDF" reply="11" id="3633378"] I will keep supporting Stardock because I like the game, But Still Maps are free, and really easy to make. and if its way to much for Stardock right now to do that, then what about just the look of the Units? give PHC or Substrate new looks same power but make them look different, that will be nice to play for as small DLC's. Just think about having a 3v3 game with 3 phc and 3 Substrate all

19 Replies 75,478 Views

HI friends. Ok im on modding part of ashes game has some already know and its been a pleasure with lot fun . What i want to know its who want be part ashes mod group , i will try ask Ashes team if we cant have a private group. The restriction its only about the information we share, its the same like other groups on ModDB you must have some work done to join and you dont have acess to all information we know , but the work we do its for you have fun not for

0 Replies 1,712 Views

Can you give a bit info .. New Scripting commands for modders. Is it already on this update, if yes what will give us or alowed , the usual scripting functions i hope dont change im getting ust to them. This new scripting are what i/we where waiting for the models ,im try to find a scrit way for textconvert?

18 Replies 91,597 Views

Hello everyone. These last days was doing some scenarios and models, and made a StressMod for the CPU to test these last two days with some friends on my modding Portuguese Club, with diferent machines from Nvidea and AMD. Indeed Dx12 is a technology that has great potential in relation to the previous DX11. Download if you want to test on your machine and see the differenc

9 Replies 41,336 Views

[quote who="Frogboy" reply="7" id="3632265"] @Eviator Is there an RTS released in the last couple of years that you feel is "finished" and was successful? There is a fine line between expectation management and gamer entitlement. I suspect few, if anyone in this thread actually played SupCom when it came out. [/quote] Exacly Frogboy . <

35 Replies 176,417 Views

[quote quoting="post"] In reading this forum, it seems the devs / stardock staff go out of their way to try to get "better" reviews or counter their perceived "low" reviews scores without looking at what pretty much all those reviews are saying. Looking at http://www.metacritic.com/game/pc/ashes-of-the-singularity for user reviews, it pretty much shows that, AotS is a averag

35 Replies 176,417 Views

[quote who="Frogboy" reply="3" id="3631926"] Integrated changes: Any info on when future DLCs will be released? [/quote] Something on the integrated changes that have make me really happy, i think you know what [e digicons]:beer:[/e] This what i think its great about ashes , i feel this game has so mush to grow like no other game i have try, and i dont think many understand that yet but in time

19 Replies 67,195 Views

Try close nvidea experience before lunch Steam and dont forget the AsyncComputeOff=

4 Replies 7,039 Views

I will always choose Nvidea , i have always buy the top Nvidea card every year. Like i say on Nv forums until we know Nvidea fix the DX12 problems, i will stick to my Strix 980 TI cant buy any other until i have reviews of NV beating AMD like in DX 11. Not that im worry because i run DX12 games without problems , i play TRaider DX 12 and Ashes without problems. But w e know that Nvidia’s Maxwell can’t perform anything like the concurrent ex

27 Replies 21,970 Views

Still need work a bit more the unit, but has been fun. PHC Mortor T3 MOD Unit . Think to fight T2 spam. I think units that can be made by modders cant be on unit build because the UI dont have information for them. But can be on a reward by find it on a special place in fie

9 Replies 41,336 Views

[quote who="Frogboy" reply="65" id="3630467"] I'm currently building a box with 64GB so I can do bigger maps myself. Another fun mod thing I like to do: Go into the \lighting directory and you can copy/past one of the lighting CSVs and mess with it and then iinside your map directory mess with the graphicssettings.csv to use your lighting file. Make sure you add trees (see other maps) or else it'll be barren. [/quote] Indeed its

67 Replies 287,043 Views

[quote who="BadVoltage" reply="63" id="3630300"] Quoting Who_know, reply 61 Is it normal i dont have acces to the map creator ? how do i get it ? http://www.moddb.com/games/ashes-of-t

67 Replies 287,043 Views

[quote who="ASADDF" reply="1" id="3630319"] Not bad! congratulation, keep the hard work. [/quote] Ty im try to push has mush i can for ashes team so they can give us more information about some mod questions. The only im still fight is with import and export units to ashes files, scripting i already know miss the rest. Same has i like to know who is up to modding no matter what skills, i like to learn with all and share all

9 Replies 41,336 Views

Have some questions. Drop the XML and the text CSV into the directory i find it how works and actualy its easyer then most games i modded when you understand all script orders. 1 Question - units and builds arent on a 3DS Files (*.3ds) format , so what the units format to save so i can understand how to work or what kind plug ins i/we must get. 2 Question - Text

18 Replies 91,597 Views

I normaly put this things in the founder page, but its time to alowed all and share with all the good things this game have. I will only share all mods and maps when steam workshop be active. Many answers still to be answer like put my units in a understand format that ashes will alowed( here im almost there ) I start make Mods to ashes since we where able to do it, so its time to start the fun. <span style=

9 Replies 41,336 Views