Phaedyme

Phaedyme

Joined Member # 638602
1 Posts 135 Replies 15,455 Reputation

Well, the breakpoint varies, so making 100% the breakpoint would mean your tax rate would apparently fluctuate as your morale changes. I generally tax myself into a 50-60% approval rating, which means tweaking every so often (and my approval rating tends to skyrocket for some reason - I don't purchase morale bonuses at game start. I suspect 1.02a makes it too easy to raise approval). ~SDC~

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Also, aggressively focus your resources on whatever's most important for the moment - go 100% tech if you need that tech (and the trade goods or wonder it'll let you build), go 100% military when you absolutely need ships, and go 100% social when you need to build that specific social project (usually wonders or trade goods first). I did this on my last game, and outpaced the AI in every category in fairly short order. Of course, they were subnormal, but. Also, when trading for techs, a

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Brad, if you check out my record, you'll see a tech victory and two cultural victories. The cultural victories played fairly quickly (the one on large took about 4 hours). The tech victory took about two days, because it takes *forever* to get to the top of the tech tree if you're also trying to maintain your military and build the wonders and such, and the tech victory scored the highest. Of course, I also conquered most of the galaxy that I didn't bother to colonize and played the two stronges

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It actually makes sense (and is something that happens in all three MoO games as well). That is, you already know where systems are. The aliens are likely to communicate where their systems are so you won't trespass. Of course, it makes it easy to plan invasions, but they know where all your systems are, too. ~SDC~

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Iskabis, regarding trade routes: I had this come up a lot because I was trading with all the races (major and minor) and they were always at war with each other in some combination. I'd receive messages about trade routes, but from watching the trade screen, they belonged to the AI players. ~SDC~

684 Replies 31,245 Views

Nice AAR, to repeat the previous poster. As for AI comebacks, I've found it fairly easy to keep them from doing that. I sue for peace from a superior position, I never accept AI peace offers when I'm in a position to demand all their influence, their entire treasury (or just a really long term payment) and every tech they have that I don't. That is, I just keep adding stuff until it turns yellow. :) Then, watch them constantly. Watch their research, manufacturing, infl

2 Replies 216 Views

I like the way the game presents the backstory in bits and pieces. It takes several plays to uncover enough of it to piece together a decent picture (like why the Altairians and humans are identical in appearance). Admittedly, Brad revealed that just now, sort of. I still haven't seen the dreaded Draginol event. Looking foward to it. ~SDC~

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It does. I tried a game like that, and it was actually a better pace than my "abundant/+15% PQ" game. In the latter, my population grew so fast on some worlds, morale would go from 70+ to 30 in one turn. In the former game, 15+ worlds were nigh-impossible to find. I managed to settle in one yellow system, and two PQ 14s, *then* I noticed that Sol had a PQ 16 in addition to Earth. Handy. :) The rest of my expansion came at the expense of the Yor and Drengin, which was fine.

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My favorite AI moment was when I had gone on a conquest spree against the minor races (hey, the AIs do it, why not me?) After I'd wiped out the Yor (because they had one system) and a minor race, I had about two-thirds of my combat ships one sector away from the only Arcean system. The Arceans were not at war with anyone, but after I'd wiped out two races and was parked next door, they just surrendered to the Drengin. It was funny, because they *were* my next target. Anyone with a singl

17 Replies 952 Views