In one game, I The Arceans who were *not* at war with anyone, surrendered to the Drengin after I'd conquered a minor race one sector away and built up a large force. It made sense, since that force was going to take out the Arceans (they had one system, and I'd just done the same to the Yor). In the next game, the Torians surrendered to the Drengin after I'd taken half of their planets and then extorted piles of cash out of them and their allies (Altairians and Arceans) for declaring wa
Phaedyme
comp.sys.ibm.pc.games.strategic - Brad's posting of AARs ~SDC~
"Ugly graphic (even by MOO standard)" I played MoO1 a few weeks ago, and MoO2 just before that. I have to say - that's *so* not true. Salamander, GalCiv is quite a deep game - it has several axes of interaction with the AI (from diplomacy to extortion to warfare) and it has AIs that react to what you're doing. These are good things. Sure, you can't design your ships and the combat is abstracted, but it has all the elements a good 4X game should have (I don't count mul
I suppose I could try putting ships on a freighter to see if I can form a fleet. I may have done that last night - but if I did (and I think I did), the end result was that the freighter just sat there and the fleet refused to take any orders until I disbanded it. ~SDC~
But is it the four-armed Psilons of MoO1, the two-armed Psilons of MoO2 or the gravchair-riding, waldo-wielding Psilons of MoO3? The answer is vitally important. ~SDC~
Last night, I ended up building two terror stars, and sending them out with party palaces. It's just too easy - sectors fall left and right. I can't imagine anyone wanting to actually blow things up with them (well, except for the cool pyrotechnics) instead of just using them as missionaries. :) ~SDC~
Circus Maximus is older than the X-Box, if not Microsoft. The only date I can find for it is 1993, but I played it in the 80s. It was by Avalon Hill (to whom many modern computer games - TBS and RTS - owe a great deal of inspiration). ~SDC~
Circus Maximus is older than the X-Box, if not Microsoft. The only date I can find for it is 1993, but I played it in the 80s. It was by Avalon Hill (to whom many modern computer games - TBS and RTS - owe a great deal of inspiration). ~SDC~
"One thing the AI DOES do, though, is colonize the wrong planet in a system. I played a game last night in which a system had a class-26 planet and a class-18. The first colony the AI established was on the class-18. Not a bug, just a stupid decision." I've been experimenting with the +15% planet quality advantage (powerful, it is) and discovered that population grows so fast that it's generally best to colonize the smallest planet first so that colonizing the rest of the system won't o
I've seen the resolution to end war but major races still in war with minor races bug, if that helps. It was an AI race, not me. ~SDC~
Another weird one: I'm currently playing with the latest available build, for reference. I had a period of "starbase building" in which I maxed out about eight or so starbases. Anyway, I set all the planets building constructors to building nothing via the governor. That worked fine. The problem was later, when I developed several new modules, that I needed more constructors and set all the planets building "nothing" to build constructors again. Unfortunately, the gove
I have exactly once in five games received a precursor ship (a Ranger), and by the time I had it, the game was all over but for mop up. It was kind of fun watching the Altairians stomp all over the Drengin with their Ranger, though. :) Much like in MoO2, it seems like the great majority of beneficial random events affects other empires. I think they're cool, but would like to see more benefit *me*. Maybe I should try lucky next time. ~SDC~
I play without culture victory now. I like the concept - it's great, and fairly unique to strategy games, but it's *way* too easy on the lower difficulty levels. :) ~SDC~
Especially given that the game suggests you escort your trade ships to protect them. How does one accomplish this? ~SDC~
I've found it relatively easy to keep my party in power (I've played with the Technologists, War Party, and Federalists so far). The War Party isn't any easier or harder, IME, to keep in power. It's just a matter of keeping the citizens happy with performance. I did find it strange, as technologists, that after upgrading from Republic to Star Democracy, I won more elections, but hey. :) ~SDC~
Regarding my previous bug post: The problem wasn't just that I could remove my entire population, but also that sending a colony ship into a completely colonized system locked the game. ~SDC~
Not everyone who likes MoO3 is a "fanboy." And, not everyone who likes it is automatically opposed to liking Galactic Civilizations. ~SDC~
In a recent game, I sold all my technologies to the Arceans to keep the Drengin from wiping them out (and deciding to come for me before I was ready), and I had no trouble getting a nice trade (lots of cash for a long time, nearly all of their influence). ~SDC~
Last night, I had a situation in which I went to war with the Torians in exchange for the Drengin's economy for a chunk of time. After the Torians sued for peace and I refused, the Arcean and Altairian empires declared war because they were the Torian's allies, and no one had alliance tech at that point. It didn't make much difference, since the two other races had to fight through the Drengin to get to me, and that kept them distracted (that and already being at war with the Drengin).
Your question is unclear. Are you referring to the bonuspak additions? ~SDC~
I don't know if this is a bug or a very weird feature, but I had a 5-planet system with a colony ship (no thing) and a few planets that were seriously overcrowded with an unfixable morale of 1, so I scaled up the population to remove from the system. ANYway, I hadn't realized I'd moved it all the way over and the entire population packed up and left. Oops. Anyway, the game hung there for several minutes. So, there should probably be an upper limit to the population (and it would be nice
I only noticed the "details" button after I looked up "how to switch governors" in the manual. Okay, that's not true. I saw it, I just paid it little mind. ~SDC~
I was playing on a tiny map with all the AI players set to the second lowest intelligence, as a tutorial game. All racial alignments were default. ANYway, two minor civs popped up, described as colonizing "Planet I". Neither appeared on the map, although their ships did (via the upper left corner). Also, one of the computer players (Torian, IIRC) kept sending ships into that corner, just piling them up. I have a save game with both minor civs active and ships in said corner.
Ha, I just saw the bug thread. Re-posting there. ~SDC~
I was playing on a tiny map with all the AI players set to the second lowest intelligence, as a tutorial game. All racial alignments were default. ANYway, two minor civs popped up, described as colonizing "Planet I". Neither appeared on the map, although their ships did (via the upper left corner). Also, one of the computer players (Torian, IIRC) kept sending ships into that corner, just piling them up. I have a save game with both minor civs active and ships in said corner. <