Steam Workshop support would be fairly brilliant. I've enjoyed it so far with Skyrim, Torchlight 2, and Civ V.
Phaedyme
I've often thought that Kraxis is a big uncooperative jerk. I've also found that with some oddities that exiting the game and reloading can fix things. I hadn't thought of that in this case, but glad you worked it out. Still, a bug and should be fixed if possible.
Have you tried razing the city to see if you can continue after?
I'm okay with undead, although their inclusion did surprise me at first, given what Elemental is (the historical events of the Altarian race/homeworld in Galactic Civilizations). It fits the genre, though.
[quote who="Publius of NV" reply="3" id="3344151"] I posted a saved game and steps to recreate in this thread some time ago. If you had loaded a saved game from within the game, or done a control-N at the start to generate a new map, it's probably the same bug as the one I described.[/quote] This sounds about right. I got it in .51 or .75. Reloading actually made it worse - the text disappeared entirely. Exiting the game and reloadin
I decided on a rule for my avatars here: Always from JJ Abrams works. Previously was Uhura from new Trek. :)
Steam is one of the best things to happen to PC gaming in years. I'd say probably 2/3 of my currently played games are on Steam, and many I repurchased on Steam at a discount so I could have easier access to them. I'm sick of CDs, and a couple hours to install a game is a minor price to pay. Also, so many games I really enjoy that I never ever would have known about if not for Steam. Impulse was nice, and Stardock Central before it. Impulse even protected me from insta
No argument there. Sometimes it's worth it to give it a go. My understanding is that most core stamps that create starts like that were edited to not do it.
Yeah, I know where my unit files are, thankfully. Lets me tweak my custom stuff without having to redo the whole process. Ah, I see. I looked in there before but I looked for unit names, and not the "coreunits.xml".
Yeah, I do not understand why that wasn't part of the UI for selecting the pose. I liked the mage stance, but not the lack of glitter. BTW, where are the default unit files stored?
I made a custom Urxen champion because the Urxen traits intrigued me, and I chose the background that Magnar uses (the fiery lava burnt and blackened land) for my character. With the update adding Kulan, my champions's background was changed to the cathedral-looking background that Kulan uses. By comparison, my custom New Pariden sovereign still uses the same background as Lord Relias. Not really related but also cosmetic: If I have a custom champion use the mage stance, then he o
While it is random, starts like that are really undesirable and put the civ that gets it - player or AI - at a severe and sometimes insurmountable disadvantage.
Hopefully that gets fixed. I always find it silly when my archers all get immobilized while my warg-riding bastards tear up the bad guys. Also, what Parrottmath said. Penalty to ranged weapons or initiative or something would be a useful change.
I kind of assumed that tireless march not applying on the first turn out of a city (or technically, the first turn joining a hero) was working as intended, due to the units effectively joining the champion's or sovereign's army that turn.
Yeah, I've ended up fighting wildland monsters (not bosses) in every game I've played. Seemed to be normal behavior as addressed earlier in this thread.
I'm giving this a go. Looks good so far (where "so far" is early game on an immense map) with the non-expanding minors. Anything that will get some of the races to expand more efficiently and be more of a challenge.
I've noticed a few squares like this on the city maps. It's frustrating as it often prevents lining up spears or axes properly and it seems utterly arbitrary.
I was not trying to move onto a tile occupied by someone else's city. I moved to a tile adjacent to the city, which was under fog of war. The tile I moved to was not under fog of war. The game didn't treat it like they've stopped. I couldn't move the army anywhere else without saving and reloading.
I've managed to do this twice: If I move an army adjacent to a city that is still in fog of war, the unit runs in place and is completely nonresponsive. The fog of war doesn't clear, either. I can correct this by saving and reloading. I have tried clicking the turn button, but I have not tried moving a second unit to reveal the city.
Oh, nice. Weirdly, my angel sovereign actually equipped the pony, and unequipped it when I clicked to unequip. It only disappeared when I tried to equip it on another champion.
I like this mod - it was nice in E:WoM and I finally gave it a go in FE, and lots of fun. I had one issue, though. I did the quest for a pony. When I got it, I tried to trade and equip from my angelic sovereign to my angelic champion (Gahan, I think) and the pony vanished.
As it turns out, I don't have a relevant game - the "end of summer" or whatever its called was just blending into the scenery. Go figure. One day - one day - I shall have a real problem to report.
If you want to complain just for the sake of complaining, there's always twitter.
[quote who="MarvinKosh" reply="32" id="3342112"] It's hardly been a history of cutting and running. There were many reasons why the patch effort for GC2 TotA went dead, among them the migration to Windows 7, which didn't support the older version of Visual Studio used to make GC2. You can blame Microsoft for that one. Stupid program incompatibility. *kicks Microsoft* Early adopters of Elemental for FE for free, others got a discount. That's