[quote who="michaelwhittaker" reply="23" id="3415452"] According to my astronomy teacher given the conditions that make a earthlike planet. Mainly things like our moon and things like saturn and Jupiter. Our near circular orbits. Thats just a few out of fifteen conditions that make our planet the way it is. It really the difference based on modern knowledge of astronomy and wishful thinking. Oh I can find the conditions, but I'm not smart enough to crunch the numbers. Most of these
Phaedyme
[quote who="michaelwhittaker" reply="18" id="3415386"] Since when is 1 in 6 * 10 to the 21st power unrealistic. They say evolution is probable which is 2.4 times 10 millionth power that we evolved from the ground with the right conditions. Out of the estimated planets in the universe the estimated number of planets with earth conditions is 10. According to recent astronomical discoveries going off the fact that all 8 of
[quote who="xaltotun" reply="58" id="3376656"] Gotta love Steam superfans....... "If it does not work right obviously it's not Steam, It's the user". [/quote] If it's a problem that is not common to steam users, then why would it be Steam? I did not say it could never be Steam, either, but that particular problem was not Steam. Gotta love Steam haters . . . every time something goes wrong it must be Steam's
[quote who="Victor5" reply="53" id="3376573"] @GFireflyE: I feel your pain in regards to Steam. Fortunately, I have had literally 0 Steam-related problems while installing/updating/playing LH. But other games on the other hand... another story completely. I could barely play Skyrim through Steam whatsoever (which their EULA states you "must" do to play). After finding an illegal cracked executable to run a game I purchased legally, it ran like a breeze
Well, I'll be picking this up (along with the Rebellion DLC) on the first. Looking good.
Looks good. I look forward to trying these changes.
What's entitled in this thread? Seems people are overusing the word lately. Edit to add: I was reminded of this Forbes article: http://www.forbes.com/sites/erikkain/2012/03/13/mass-effect-3-and-the-pernicious-myth-of-gamer-entitlement/
I believe it is now granted by the trait Sovereign's Bond.
It really should be addressed. A possible fix is to allow exiting the leveling screen without spending points. Another possible fix is to give repeatable selections at the end of the trait trees, similar to the final research options in the tech trees.
[quote who="Mmrnmhrm" reply="66" id="3350491"] Quoting Phaedyme, reply 57 I think it is reasonable to expect support for games, and expect announced patches to be released. It's not undeserved entitlement to want updates and fixes for games one has paid for. The notion that purchasing a product doesn't entitle one to customer service is actually utterly bizarre to me. However, I do not think this means that customers are entitled to be abusive jerks toward anyon
[quote who="NiknudStunod" reply="59" id="3350339"] I would like to transport you back to the early to mid 90's. You didn't have day one patches because games were tested and released when they were ready not when the publishers wanted them out. Games didn't ship bug free but they didn't ship in the broken state a large majority of games of today do. I can tell you I am unimpressed with your attitude and dismissal of a person disappointmen
I wouldn't pay two points for AM with all those limitations, or even with some of them. A higher up front mana cost is probably the only change that doesn't create an unnecessary difference between AMs and outposts or cripple AM utility, I am not sure how early you mean. A couple of cities set up as you describe would probably mean enough mana to create one AM every 5-6 turns, which I guess might only be spammy if compared to the rate other civs can turn out outposts,
[quote who="GFireflyE" reply="1" id="3350276"] the better question here is 'why do you care about steam achievements?' [/quote] Because they're kinda fun.
I agree that outposts are too expensive outside of arcane monoliths.
I believe there's a cheat that unlocks all tech, enabling you to design all the units.
[quote who="ins2" reply="155" id="3349686"] Perhaps another idea would be a repeatable "final" skill like the infinite "advanced research" etc. technologies, which can be upgraded continuously...[/quote] I wanted to suggest something like this in my "champion trees are full of filler picks" thread, but forgot. I do think one should be able to exit the screen without selecting a pick, and I don't see how hoarding is actually a problem as people are suggesting, th
The upkeep cost goes too far the other way and makes them effectively worthless. Who'd pay two points for a trait that, if you actually use it, would cripple your early game mana?
[quote who="phazonfreak" reply="55" id="3349334"] Well, to be honest Frogboy abandoned and snubbed him but I think understandably so... [/quote] To be fair, that happened because of the complaints about victimization and abandonment. Xan, I think it is reasonable to expect support for games, and expect announced patches to be released. It's not undeserved entitlement to want updates and fixes for games one has paid for. The noti
Thursday is traditionally the patch day, as I understand it.
[quote who="Derek Paxton" reply="124" id="3349366"] Direct distance isn't a very good indicator because it fails to take things like mountains and lakes into account. 2 cities may be close but separated by a mountain range, and it may make sense to use existing roads between them rather than create a new one. "Make sense" may be the wrong term. The hangup is in finding the balance between to few roads and missing some roads in some situations where players want
Complaints and criticisms are fine. Where I think the OP lost the plot was turning it into some kind of victimization/abandonment scenario where Stardock employees were deliberately snubbing him.
[quote who="parrottmath" reply="102" id="3348844"] Go to Prociponee (if she is in the game) and get the appropriate books. You can train the mage into any school you wish.[/quote] Incidentally, is there any way to learn life or death short of sacrificing a hero that has it? Not that sacrificing a hero is a particular hardship in this case.
I was adding potential I (15%) + potential II (20%) + potential III (25%).
Some low level spells remain useful throughout the game, while others do not.
I believe there were threads about the fact that it wasn't working, indicating that people did notice and care.