Yay! Thanks, Brad. Can't wait. :)
Lord Grotius
Looking good, Brad! One question: did you guys ever implement numpad keys for movement?
Hmm, so to recap, we should: 1. First uninstall using Impulse; 2. then delete any Elemental folder in the My Documents folder; 3. Delete any Elemental folder in Program Files (or wherever we installed it); 4. Delete c:\programdata\Stardock\elemental; 5. Pound our hard disks with sledgehammers. Did I miss anything?
Thanks, guys.
So in preparation for release, should I uninstall the beta, or leave it be? Also, when I open Impulse, I don't see any option to pre-load right now. I take it pre-load isn't available yet? Thanks in advance.
Concur with the OP. In fact, I may have caused a crash by trying to close a popup window with the "return" key. But yes, ESC makes the most sense. I'd also like many more keyboard shortcuts in general, especially numpad for movement. My wrist hurts after playing Elemental for an hour.
I've been in beta since early beta 3, I think, and I'm happy to report that I'm enjoying beta 4 quite a bit more. At first I didn't see a big improvement in Beta 4, but as I've gotten to know the game better, I've come to appreciate how much progress has been made. Most importantly, I'm really having fun with the game now. I now explore more, and I take more time to marvel at the breadth and scope of the gameworld. Also, at first I was underwhelmed with the graphics, b
Hmm, I ran it in the regular mode on a two-year-old laptop (running Vista 32) for a few weeks, and I had no trouble with it. It wasn't a gaming laptop, and I don't know its exact specs; it might be somewhat more powerful than your machine. But not light-years more powerful. I may have turned down a couple of graphics options, I don't recall. Now I'm running on a brand-new rig, and performance seems about the same, which might be a good sign for you. I'll be inter
I have a few thoughts of my own, but for the life of me I can't figure out how to make my own thread, or where. I see only stickied dev posts when I browse the forums. Anyway, my list of things: 1. Is there a keyboard way to move? The four arrow keys don't cut it, as there are six directions, aren't there? Numpad keyboard would be ideal, but it doesn't do anything. I find moving my sovereign downright tedious. 2. Does city layout matter now? I thi
I'm happy about most of the changes, but I hope the changes to city-building result in more decisions, not fewer. I want lots of interesting decisions and tradeoffs! Decisions can take lots of forms: which building to build, which resource to exploit, how many cities to establish, whether to specialize, whether to favor a particular type of industry, and "zoning" -- where to place particular tiles. I especially hope the location of city tiles is important in the nex
So is level 5 the maximum city size? I assumed so, but the UI didn't make it entirely clear. And I agree with the OP that there should be some ongoing reason to maintain food and housing.
Unless I'm missing something, currently we can't use the NUMPAD keys to move. The arrow keys on my keyboard work, but not the NUMPAD. The arrow keys are OK, but on a square grid, units can move in 8 possible directions, not just 4, so the arrows are incomplete. Could we have the NUMPAD implemented as well? Perhaps it is and I'm missing something?
Count me in the "add more complexity" camp. I do hope Frogboy can find a way to make building placement matter. In general, I'd like more decisions, rather than fewer, when building cities.
I like city-building, but I hope the devs can add more decisions to it. As I mentioned in your other thread, I'd like to see "zoning" -- that is, I'd like to see the location of buildings matter. As is, you can place most things pretty much anywhere. In addition, I'd like a clearer sense that there are tradeoffs. Maybe there are already, but they're not clear to me. E.g., by building an archery thingie, I forego the opportunity to build something else, o
I agree on most counts, with some qualifications. I've played only one game so far, and in this game I'm not really hemmed in -- I can wander about. I just can't find anyone to play with -- after hundreds of turns, I still haven't seen an enemy AI. Just roaming, tough level-1 mobs. I've managed to fight and defeat just one so far, plus the wolf quest. Consequently, I haven't leveled up at all! On city-blobs: I mostly agree with you. I saw a screens
So there are enemy AIs? I've played a couple hundred turns or so and have yet to contact another sovereign.
The quest "Strange Noises" has a minor typo in the dialog box that asks whether you wish to accept the quest. It says "Dosen't sound important" rather than "Doesn't...".
In the description of the item "Longsword," we're told it takes two hands to "wheeled." Presumably you mean "wield"?
Oops; I thought I'd done that, but I guess not! In any case, the game did proceed normally in my most recent outing -- when I *lost* "Achilles Heel." The game then marched forward to an "alternative" scenario. Maybe the solution is to keep losing? :)
Ah, thanks. That explains most of it. But there is a letter -- looks like an "S" -- toward the end of the string of characters. I thought maybe that designated the unit's sector number, but I don't think so. Maybe I'm misreading a "5"? I'll look again...
Sorry to resurrect this thread, but I still don't understand why the numbers on the Colonies screen don't mesh with the numbers on the overall-economy screen. Sometimes I'll see every colony listed as -1 or -2 bc, but I'm still making a profit, even without trade routes. Why is this? (Forgive me, I haven't played much yet.)
Thanks for your replies! Very helpful. Anyone else have thoughts about question 4, the mysterious shorthand in the fleet-overview sidebar?
I've been playing GalCiv2 off and on for years, and I just got back into it this week, playing TA. I'm loving it, but I have some questions. 1. Is there a way to tell what ships are orbiting an enemy planet? I'm besieging the evil Drengin home world, but I can't see what I'm up against (mostly because they die too fast, mwuah). I have the maximum intel, so I can look at the homeworld's screen, but I can't see what's orbiting there. (Come to think of it, can I s
I'm playing the Dread Lords campaign, but I play by firing up TA. (Is this a mistake?) I have Vista 64, 4G RAM, plenty of HD space. The crashes come immediately after I win any scenario. I see the "follow-up" scenario screen for an instant, and then the game crashes to desktop. Any advice on what to do? Here's my error file: Debug Message: Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009 Debug Message: C
Pardon me for resurrecting a very old thread, but I just played my first metaverse game, and I won and got "credit" for an Ascension victory. So I guess they fixed it.