I'm not as down on the UI as you are, and I think you've missed a couple of features that mitigate your concerns, but I agree with you about some things. First, you can get detailed info in the tech tree by right-clicking on a tech. In fact, you can get this info in the diplomacy screen, too, when you're debating what techs to trade. It's not as elegant as getting a full load of info by hovering the mouse, but it's a heck of a lot better than nothing. Second, on quick moves
Lord Grotius
Thanks for the helpful replies. So if you spend money on espionage but don't place a spy, you don't gain any levels, right? Also, once you've gained an intel level, can you ever lose it? Again, I'm asking about TA here.
I'm still a relative newb to GC2, and I'm especially new to the TA beta, which is what I'm playing now. But regardless of the flavor of game I play, I don't seem to have much success with spies. If I place a spy, it's nullified in a couple of turns. I'm playing as the Krinn, but it doesn't seem to matter which race I play. Moreover, I'm not sure what my goals are with spies. Ideally I'd like to steal research, but I gather I need to improve my intel on targets befo
Many thanks! TA has really got its hooks into me. I love the differing tech trees. Can't wait for it to become compatible with the MV. :)
So I gather we can't use the Metaverse with the TA beta yet. Is that right? Also -- newb question -- I assume when you make a MV character, it's linked to this forum account? I don't have to name him Lord Grotius, do I? Thanks.
I can't answer your question, but I have a related question -- what's the maximum level for cap ships?
So it sounds like the OP is right -- better to have fewer, more powerful ships?
Like others here, I'd be reluctant to pay for a subscription -- I already have too many unused MMO subscriptions. But I might well be willing to pay for mini-updates. I buy new "Rock Band" songs, and buying the expansions to games like Civ and GalCiv2 is a no-brainer. I often leave favorite games (like Civ and GC2) on the shelf for a while, only to have my interest rekindled by an expansion. That might happens with a mini-update too, if it introduced a new race or a few new techs or somethin
Thanks for the very helpful answers!
I'm enjoying "Sins," but after a few single-player games I still have several rather basic questions. 1. Can one capture enemy installations, such as resource extractors? How? 2. Can one place extractors in systems that are uncolonizable? On my current map, one system is uncolonizable but it has an asteroid in it, and somehow I started mining that asteroid. Maybe the scenario started that way? 3. On the Empire Tree, is there anyway to change it so th
Hmm, I'd also like more details on the formula. Or at least some rough guidance on how many "free" starbases I can plan for in various galaxy sizes. I'm still pretty new to GC2, so perhaps I'll learn by playing more, but a formula sure would be nice!
How does one's Logistics ability influence the number of free starbases one can make? I looked in the manual but can't find any such limit documented anywhere. Is it that Logistics=number of free starbases? Once you exceed that number, does each new starbase cost a fixed amount (800bc or so in my current game), or does that price increase with each "extra" starbase? Great game, BTW! Thanks in advance for any responses.
Hi all, Would anyone else like to see a separate forum for after-action reports of your games? I know the devs have higher priorities, but I thought I'd mention this anyway. Here's a mini-AAR of my first complete game. I played on a Small galaxy with sub-normal opponents. I actually did OK for a while, hanging around in second or third place militarily and technically, while the Yor Collective and the light-blue race (whose name I forget) vied for galactic supremacy around m
I have the same question. Why not stick with Imperial? Thoughts, anyone? ~SDC~
Whoops, I thought I was posting this in GC Strategies; sorry.
I just finished -- and lost -- my first complete game, against Normal and Sub-Normal AI in a small galaxy. I never left the "Imperial" form of government because I didn't really have money trouble. As a result, morale wasn't really a big issue for me, in part because I was a Federalist, though I will admit that toward the end I started to get rebellions and defections. I lost mostly because I did a terrible job of taking and keeping resources, and because I'm generally incompetent.