Ok it's hard limit. Got it. Ok there is a developer reason. Got it. But what is the story limit for it? I mean Brad has stated that he doesn't want to put a hard on the number of star bases in a sector, even though it unbalances the game. I find it kinda funny there is a hard limit on one thing, but not the other.
ZardonF
I read a post by Frogboy in the sticky Starbase thread stating that he doesn't like placing a cap on things. Such as just limiting the number of Starbases in sectors. So why is there a limit on Trade Routes?
Is this the reason I can't build the Terraformer? I was wondering about that. I thought it was something I did.
Here is a foolish question. But what would have happen if you Disbanded your "Culture Bombs"?
I was able to uncompress it with WinRAR with out having to rename it. But it would be nice if someone could correct this. :)
So the basic philophy is that "No Good Deed Goes Unpunished"? Why punish for choosing the "Good" selection when there is no or very little benifits to do so?
Really? I thought Quality numbers went up ever 10%, also the description sort implies that it's continuous.
Greet's All.. Could I get a better explination of the Bonus Pack Abilities? Such as Creativity and Planet Quality.
Greet's All... I was wondering if anyone can tell me the benfits and disadvatages of Good or Evil. It seems to me that most the Events give a bonus to Evil. I understand being Evil hurts you in Diplomacy, but does it hurt you anywhere else? Are there any Events that if you do a Good deed you are rewarded?