BionicDance

BionicDance

Joined Member # 6396937
14 Posts 198 Replies 14,751 Reputation

[quote]That is probably the result of the red tape hits from the measured.[/quote] I hadn't actually made that connection, but I'll look for it in the future and see. [quote]We have made changes that makes it so that you can always move since.[/quote] Is that-- *coughcough* --in a new build that's coming soon? *puppy eyes*

14 Replies 32,946 Views

From time to time--not super often, but often enough to warrant comment--I'll have a ship stop dead in its track...and refuse to move. Nothing I do will make it budge. I can turn, I can fire, but moving forward has ceased to be an option. This ability will be restored as soon as my current, unmoving ship is destroyed, but until that happens, even if I destroy an enemy ship in between stopping and dying (which has happened, but it's not easy), I cannot propel my s

14 Replies 32,946 Views

[quote]1.) Need to be able to control the zoom during battle. Best way to do it would be to use the mouse wheel to zoom in and out.[/quote] I must ask...why? If it's because there are objects off-screen that could be a danger, I asked them if they could have danger indicators that point off-screen and they seemed interested. Still, as long as auto/manual zoom is an option, that's cool. [quote]2.) need to hide mouse curser when in battle, its super annoyin

1 Replies 11,450 Views

[quote]anyway, short version: seems like it’s more useful to have a top down view of your ship as a thumb nail?[/quote] No, no; that's the opposite! What we have now is a top down view, and that stinks; a kind of isometric, from-both-front-and-above view as a thumbnail would be way better!

4 Replies 19,683 Views

I realize this would break a bit from tradition, given how it's worked before, but I was wondering whether, in combat, we could have some sort of danger indicators when something is off-screen. I mean, you know how it is: the enemy is really close, you're very zoomed in, not realizing that you're about to run headlong into a drone or reinforcements of something; there's just no way to know about the danger coming your way. I've lost many a ship to a confined, zoomed in view...

7 Replies 28,738 Views

When it comes to SC2/UQM, I usually only ask for or look up help when it's like, "What does that ship component do again? I keep forgetting what Dynamo Units do," or "Darn it, I know I went to that one planet where I needed to go after I finished that side-mission...but which one was it again?" So, like, not so much needing help actually solving it; I just had navigation/memory issues.

58 Replies 262,554 Views

Well, I've asked a couple of times about that ship of mine that likes to kamikaze itself against the asteroids and that green fog of war, allowing itself to die a miserable death without any assistance with my weapons... ...whassup wi' dat?

48 Replies 202,839 Views

Merciful Zeus...! You realize that this latest crapstorm happened mostly because somebody recommended that I watch a P&F video talking about the process they took to make SC1&2...? The argument over them and Stardock had all of fifteen to twenty seconds of screen time. Seriously. That's the internet for ya!

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Or, hey...maybe some sort of encyclopedia or almanac that gets built as you travel? So it's like, "Yup, been there...and here's what I saw while I was taking the tour!" ...but that might be rather more work than just indicating where you've been. Still, this is ideas and wishes; no harm done sayin' it, right? :)

4 Replies 19,186 Views

[quote]But in any event, whether it's here or on Discord, we try to keep up with everyone's feedback.[/quote] Well...there'z some feedback I've left recently that...well...I d'know whether anybody's looked at it. Maybe it's one of those can't-reply-to-everybody things, I d'know. Just...well... [quote]Just be aware that Elestan is very much in the pro-PF / anti-Stardock camp.[/quote] I really have no interest in taking sides on that one. I've been curious

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[quote]Discord is less a form of social media platform such as Facebook and more an evolution of something more oldschool... it's an evolution of the IRC servers from the 90s.[/quote] My reason for resisting stands: social media overload. [quote]Stardock's argument in this regard seems to be "Paul's friends helped him make the game...[/quote] Now, that issue is something that I only got a minor taste of when I binged on this now-21-page debate; I admit, I don't really

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[quote]The Super-Melee music (classic) isn't in game yet because by recently I mean, last week. [/quote] Okay, so I'm not failing in my duties as a fan...phew! :) [quote]For the answer to this I'd suggest join the Stardock Discord server[/quote] I have to admit, I've been resisting getting on Discord...it'd been like, "What... another social media platform? I can barely ke

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[quote]The music is just one of many examples where someone else owned those copyrights.[/quote] See, that's just strange to me...that a game developer would have a signed agreement with all content creators that what was made for the game would be owned by the company is something I'd have expected in all cases. But then, I really don't know those inner-workings; when I worked in the games industry, I was an artist in the direct employ of the company, and never even considere

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[quote]even though those names were part of the game, they never became part of its brand identity, and consequently are not protected by its trademark.[/quote] I suspect that a truly impartial jury would agree with this...fans of the game might not. I mean, y'say to me "Spathi", "Ur-Quan", or "Thraddash", I'm totally gonna know what you mean and where it came from. But I've been playin' this shit for decades; I suspect almost every member of a jury has not.

728 Replies 1,810,385 Views