Hieght map is not really the right term for these maps, they are normal maps. Nvidia have a plugin for Photoshop that will give you a normal map filter that you can use to make these maps from images like you posted above. Not sure about Gimp. There is some explanation at the Nvidia plugin site that's worth a read too. You will have to make the alpha channel. So;- 1st. Select
In_stasis
[quote who="Bjusterbaarlik" reply="3" id="3556945"] Take a look at the following files: \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMap.png \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMapLights.png You will find your answers there.[/quote] Yep! OK thanks. So we can make our own gradients, cool! Edit: Nope! doesn't work unless you overwrite the image in the game.  
The numbers for the gradients seem to be ID's for pre made pallets. ScrivenerOfLight has made a list of what, roughly the colours are up to 33. here - post #75. Other than that its pot luck trail and error to find a colour your after & there's a chance it may not even exist. There are quite a few similar colours. Also the actual dds. diffuse texture map for the model parts may have to be taken into account. For instan
Looks good. I would say the Build picture should have a different Hue, so that it is easily seen on the map that it is being built or in the que and not already built. Also the Icon Image only need be 64 x 64. Cheers.!
Sweet! Nice work Gauntlet03. How do you get the fighters to attach to the bigger vessels. Can they fly off / re - dock? Did you load them in first then built the capital off of it?
Update; added Xitak tech tree. Is very similar to Thalan tech tree but with Unique buildings :- Bivouacs, Formicary & Super Colonies in place of Hives, Gia Theory, and Mother Hives. Not 100% sure what to change value wise for these, to try and keep them balanced. Ideas welcome. Also added bonus's to Extreme colonization Tech similar to what the Yor have that accompanies the adaptable ability trait. <a href="https://dl.dropboxusercontent.com/u/13355037/Xit
Here's mine Xitak Commune Author - In_stasis, Catagory - Faction, Status - working but WIP. Personally, I think at this stage, at least for mods that are still a work in progress it would be better just to provide a link to the mod thread, with the Author, Catagory, etc.. That way you won't have to keep changing the link every time the mod is updated. Speaking for my own mod, I plan on making it ha
Hey thanks all! [e digicons]:grin:[/e] I have learnt a lot of things from other peoples mods too, like Dumhed and by N iedzielan, which, thank you for reminding me, I should thank too. Thanks guy's. Thanks Jeff26jeff I will check out those links. Ooops! btw. both those links lead back to this thread.
Hi all! Here's my custom faction the (see "Mod_Parts" below). A space-faring Insectoid species that hopefully won't bug you too much. Yeh! I know corny as, sorry about that [e digicons]O:)[/e] There's still quite a bit to add to it yet, but I think its at a stage where it can be shared so why not. You may use the images to create your own factions if you wish. Please give credit to yours truly if you do share your faction using them.
In the modding live stream it was mentioned that this is already fixed. Not sure if it was meant about the build we already have or about a future release (the build Derek was using) though.
Thanks guy's. Wished I could have made the live stream, but work comes first. Was very informative, especially the part about the xsd's. Cheers! BTW. Probably you already know, but .gif can do transparency for animations. Granted, not the best for compression - quality ratio. Anyway, I suspect there's more to it than just transparency. Just trying to be helpful that's all. [e digicons]:beer:[/e]
Oh yes I have read Derek's post several times and I'm comfortable with what he's explained with the GC3_MaterialDefs.xml. To be honest I'm quite lost as to what's going on with material defs. Just was thinking if there was something to base it all off you could know which direction your going with things more.
How do the materials and surfaces work? Guessing - the "FactionNameTexture_A_Data.dds" is like a material properties ID or some such, but not sure, but I think is like a specular amount control not unlike a specular map in SoaSE. - the "FactionNameTexture_A_Diffuse.dds" is what is says, diffuse. - the "FactionNameTexture_A_Lean1.dds" is like and inverted normal map with t
I too, would like the things you have mentioned. To add, - Documentation of how materials & surfaces are set up. What the lean map and data maps do etc. and how they're set up. Have tried making a set with same channel set up but they display completely black. - Mp4 or gif or bik or some such animation file type compatibility for LeaderFG and LeaderBG.
[quote who="scara_monga" reply="114" id="3549035"] Thanks for looking into it guys, and the kind words [e digicons]:)[/e] Yeah, its got me stumped has that one?, lol. It could well be cache related though, as I ran a little test with another of my mods, in which the start up image works just fine. I removed the reference to its start up image in FactionDefs, and deleted the image also from within its folder, guess what?, the game still shows that very image, despit
[quote who="trumpeter87" reply="116" id="3549063"] Quoting In_stasis, reply 115 Well, I have made a bit of a discovery. There has been an image loading in there, but its the LeaderFG not the StartupImage. I'm thinking now that the StartUpImage may be for the game loading screen before you get to the choosing faction pa
Well, I have made a bit of a discovery. There has been an image loading in there, but its the LeaderFG not the StartupImage. I'm thinking now that the StartUpImage may be for the game loading screen before you get to the choosing faction part or something else. The reason it appeared nothing was showing is because the LeaderFG (Davros) has the coverage to the far left of the canvas, and the start off screen, where almost nothing was showing, only picks up the centre portion of the image w
[quote who="Nastytang" reply="108" id="3548919"] scara first off Let me say you know your way around the files and your mod is solid. your mod is a nice complete mod of UI colors map colors and the ships too. I did not get the sartup pic to work. the startup pic and the diiplomacy report pic used the same pic. I`ll play a little more with it but i`m running out of ideals I even used a all red png and still got just a bl
scara_monga, your mod doesn't work for me either. Having a quick look as to why, it may be that some things are still needed. Maybe a FactionAssets.xml and a Portraits folder with a Portrait image. I haven't the time to go through and get it working, but I will share a faction that I have made that works so you can compare things. Its still a bit rough around the edges (or a lot IDK) and the images and story text are just place holders at the moment for whe
Nice rig Paul. You have a quite similar set-up to me. Even the dog [e digicons]:dog:[/e] . Only the graphics card and monitor are different. How do you find the Cintiqu 12 WX? I have this too but I find the resolution of that having to go to the main monitor a little bit of problem as all the menus on certain apps go off the screen. I'd be interested in how you have that set - up. Understandably, probably you are too busy to talk right now. So don't feel you are
This is great, thank you StarDock! [e digicons]:w00t:[/e]
^Don't forget to change the name of the xml. files put in your mod folder or it will overwrite the game xml's. if they have the same names.
For the Ideology preference add to FactionDefs.xml Neutral or Merciless or Benevolent Had this problem too, but now fixed. Thanks to Niedzielan. &nbs
Well done!
[quote who="Island Dog" reply="4" id="3544325"] If you are experiencing crashes, please submit a support ticket so we can look into it. Link to forums for explanation: https://forums.galciv3.com/452855/page/1/ Link to support tool: http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe Dmp file location: "C:\ProgramData\Stardock\Galactic Civilizations III" [/