Ellestar

Ellestar

Joined Member # 641220
0 Posts 121 Replies 349 Reputation

I'm already bored with this. I downloaded this game several times, from home and from work. Seems that nothing helps. How you like this? Extract File: E:\Games\Galactic Civilizations\SDCentral\temp\Base\Data\UP_Issues\WarfareTax01.UPISSU_ Result: Failed (deleted file) This is from last archive i downloaded from work. After this i clicking 'install', it downloads this file from inet and telling guess what? Extract File: E:\Games\Galactic Civilizat

4 Replies 204 Views

I'm already bored with this. I downloaded this game several times, from home and from work. Seems that nothing helps. How you like this? Extract File: E:\Games\Galactic Civilizations\SDCentral\temp\Base\Data\UP_Issues\WarfareTax01.UPISSU_ Result: Failed (deleted file) This is from last archive i downloaded from work. After this i clicking 'install', it downloads this file from inet and telling guess what? Extract File: E:\Games\Galactic Civilizat

0 Replies 56 Views

~1200 if you can buy Entertainment Network for 500 credits and have huge bonus to morale from mining resouces. 20 is another extreme - this is minimum population i saw on AI colony ships. I suggest 20 at the start, ~60-100 in the middle game and up to 1200 on gigantic maps near endgame. ~SDC~

7 Replies 376 Views

I think this is because diplomacy is one of the most exploitable things. 1) Then you use diplomacy, you gain instant advantage, compared to almost any other action. If you can gain even slight advantage, you can repeat it as many times you want and gain HUGE INSTANT advantage. 2) There are 2 options: a) you make trade with all opponents b) comp makes trade with all opponents In any case, someone gains big advantage, and other side is forced to do the same.

41 Replies 949 Views

Why 100% in one area is more efficient? Because you gaining advantages more early on average. Say, you want to build colony ships, build banking center and research propulsion tech. Say you gain 10% to your empire overall power from each project (production, research etc. but this can't be calculated directly). Of course i taken this number just for simplicity. I have 100% in one area, then in other etc. You - 33% in each area. So, i gain 1 (base emire overall power) for 1/3 ti

30 Replies 2,757 Views

I think it will be better if metaverse counting say 5 best scores. Or count in several ways and choose max result. But more important, now metaverse forces to play on max sized galaxy to gain max score - this is not really good. Also it seems that it's much easier to gain high score on Painful than on Masochistic. And because patches continuously closing cheese tactics etc. it will be more and more hard to gain a good score.

14 Replies 269 Views