[quote quoting="post"] Don't get me wrong, I love the game (or at least I think I do; haven't actually been able to play it all that much.) I think the game has a lot of potential and seems to be a very high quality product. That's why it bothers me that the game might lose so much steam over nonsense. [/quote] It's not nonsense. Players can't play the game. If players can't play, everything else doesn't matter at all. The game will fizzle because Stardock ignor
Ellestar
[quote who="Dale_" reply="7" id="2127248"] Not necessarily. Civ has never been able to resolve the 40 city MM nightmare through UI. That issue stems from a city-based architecture and has nothing to do with UI at all. To resolve THAT MM nightmare you'd have to convert to a Empire-based architecture and eliminate the City-based, thus redo the entire engine not the UI. CTP2 make great inroads down this line of thinking, but it's a shame that this was set back again
[quote quoting="post"] Anyone played this? http://fantasywars.1cpublishing.eu/index.php?page=home http://www.youtube.com/watch?v=SA60vgeMq7s&feature=related Looks more Fantasy General influenced, whereas Elemental is more Master of Magic influenced. [/quote] Fantasy Wars is a classical wargame, Elemental is 4X TBS. It's a completely different genre.
I prefer online multiplayer but that requires streamlined gameplay without the fluff and micro nightmare. After all, the more time it takes to finish an online match, the less popular it is. Unfortunately, streamlined gameplay doesn't seem to be the focus of Elemental :( Well, i hope there will be some game modes catered to online multiplayer.
That issue still isn't fixed... I expected a better service from Stardock. Can you at least fix that message so it will say where exactly the problem lies?
1) Star Control 2 2) Elite 3) Master of Orion 4) Master of Orion 2 5) Descent: Freespace 6) Space Rangers 2
[quote who="GW Swicord" reply="18" id="1970901"]psychoak, was there no way in Civ 4 to have 'normal' turn processing (like I remember from Civs 1 & 2 & maybe 3)? I never bought it because my local 4X friends called it to task for being a lying resource hog that needed way more PC to run decently than the box claimed. I've been flirting with getting a copy now that I have an adequate Vista box, but I'd think my money wasted if I ended up forced into a click-speed fight with my own PC.[
I was able to upload an avatar using Internet Explorer 7.0.5730.13 However, when i open a page http://forums.demigodthegame.com/account/images in Firefox 3.0.5 it shows an error message: " The Upload Object has not loaded properly. Your browser may be preventing it from loading. (Macromedia Flash v9.0.28 or greater is required.) " On http://www.macromedia.com/software/flash/about/ page Firefox says " You have version 10,0,12,36 installed " C
I remember that one of the definitions of a good AI by one of the game AI developers is that "AI shouldn't do stupid mistakes and it should lose to a player in a beautiful way". Or something like that. In other words, AI shouldn't do something that makes players believe only AI is stupid enough to do it. When a player sees such mistakes, he understands that he's playing against AI, not against the alien mastermind or the wise king of the magic kingdom so such AI mistakes break the pla
[quote who="psychoak" reply="10" id="2002339"] If I have to play phone tag with EA reps for a week to get my game reactivated, how am I not being forced to prove my innocence in a crime they can't even prove is hurting them? I've already explained this in multiple previous posts, piracy isn't a one way street. Pirates buy games because of piracy, this is as inarguable as the fact that some pirates might have bought instead of pirating, for the exact same reason.
[quote who="Spartan" reply="24" id="2001217"] You know nothing about my academic background and profession but you completely dismissed my position trying a weak ass appeal to authority and yet you never question the original arguments validity. A serious logical error there my friend. For all you know I could hold several degrees in the social sciences and be a practitioner of sociology & psychology dealing with matters of ethics, judgment and understanding daily - just sayin'...[/q
[quote who="Vandenburg" reply="16" id="1969467"] So I'll reword what I'd said: You argued that StarDock won't make a good AI because it's easier and cheaper to just give the AI bonuses (like the CivIV AI got) to make it competent and thus StarDock should make its AI routine open source so that the community can fix it. I then said that StarDock won't be cheapskates and will ship the game with a good and competent AI. I.e. I argued that your basic premises were wrong (Elemental
[quote who="Luckmann" reply="22" id="2001196"] Wow, talk about having an iron rod shoved up your ass as a replacement for a spine. Sarcasm, much? Edit: Also, if you really want to pick a fight, I could always raise the argument that life is in no way essential.[/quote] Exactly. Sarcasm is not a valid argument, so you lose. No, i'm not interested in trolling so i don't want to discuss if life is essential or it isn't.
[quote who="Ray Radlein" reply="15" id="1974064"]I was less and less impressed with that article the more of it I read. The author stopped even trying to hide the fact that his thumb was on the scales as he went along.[/quote] Well, i'm not impressed by your post either. You failed to show how issues raised in your post affect the conclusion of that article. I think they weren't mentioned in the article because author focused only on a relevant issues. [quote wh
[quote who="Peace Phoenix" reply="13" id="1969318"] What's the point to hide the source code from public? Well, is the problem to hide things or to try to have things efficient? Having the source code of the AI open to the public means: - some scripting language for the AI and some interpreters. Bugs can be more difficult to track on interpreted things than on compiled ones - scripted code can be less efficient than compiled code. <br /
[quote who="The Wicked Flea" reply="7" id="1968219"] Quoting Ellestar, reply 6What's the point to hide the source code from public?Their point isn't to hide the code from the public, but their competitors. Stardock AI's are some of the most advanced, human-like players that I've ever seen. Why give corporate competitors a potential leg up on it? (Not that I'd be against writing DLL style AI brains. Anything like that is a good idea, I'm just playing something of a
[quote who="Frogboy" reply="5" id="1961583"] AITactics.XML would have a bunch of data on how they will play the game. Note that this isn't a scripting language. Our AI's are written in C++ and are, sadly, closed source. But the XML file would have a lot to do with how well the AI plays the game (most of my work in GalCiv II's AI at this point is just modifying variables that could have been put into an XML file).[/quote] What's the point to hide the source code from p
[quote who="psychoak" reply="14" id="1967552"]Um... no. Niether of them are competent tacticians, Civ4 has an advantage in the system being more forgiving of mistakes, but the GC2 AI is vastly superior in management aspects. Civ4 basically masses units and throws walls of them at you. I can beat noble difficulty till hell freezes over. I have trouble with challenging in GC2 on larger maps.[/quote] I don't think that GC2 AI is "vastly superior" in management. Fi
[quote who="Spartan" reply="2" id="1939819"]Not to sound like a fanboy here, but Frogboy's AI work is the best I have ever seen in a game. He is rather skilled at it to say the least. [/quote] I think Civilization 4:Warlords AI is better than GalCiv one. In a Warlords expansion they included a BetterAI mod http://sourceforge.net/projects/civ4betterai/ in an official game so AI become much better.
[quote quoting="post"] User generated content seems to be a key element of this game, but will the AI actually be able to make real use of the new content on its own or has the AI to be modified for each new content? I would appreciate if a Dev could elaborate a bit on this matter, even at this early stage. [/quote] Well, in all new strategy games AI can handle number tweaks relatively ok. I don't know if devs will make it so it will be possible to add a complete
[quote who="Frogboy" reply="10" id="1931251"]Co-Op campaigns are one of the things we'll have. One thing to remember is that this design is being made for the long-haul. So we envision settings where a group of friends could play together against the Fallen on maps so large and so many techs and spells that it would take months of weekend get togethers to finish if they want (or they coudl play a smaller map and be done in an afternoon).[/quote] I know only 3 semi-suc
[quote]SecuROM. This is what has been used by Electronic Arts in Spore, Mass Effect, and most other titles. Ubisoft uses it as well such as in Far Cry 2. Pros: Makes developers feel their IP is well protected. It is quite effective at slowing down cracking of games, especially to on-line features (Spore was leaked day 1 but only the unprotected versions of it, you couldn't make use of on-line features). Cons: </s
[quote who="Sigol" reply="9" id="1903144"] Sure, you need to "learn" which items are good on which character, but it takes all of 2~3 games to figure out the character archetypes - strenght, agi, int, and of each the variety of nuker, ranged and melee. You can use the same build on any of the 9 possible archetypes and do just fine in any game, and with time you'll figure out more advanced stuff. Example?: You can get a Sange & Yasha and Power Threads on every single damned mele
"Don't argue with idiots. They'll drag you down to their level and beat you with experience" (c) [quote who="JinxOfSin" reply="5" id="1899230"]I'm glad you you enjoy the game and have confidence in it danw. I contacted [email protected]. They said they can issue 75% back as the 25% needs to cover a mysterious "processing fee". I understand that online credit card charges cost a bit of money. **** Hopefully an official word can grace
It's not an expansion, it's a game on Civ 4 engine.