When I attempt to create my own freighter, I can't. I can select the freighter, click use this design. Then the ship design windows ask me if I want to make colony, transport, or supply ship. When I don't add a colony, transport or supply module respectively. I get an error saying a colony, transport, or supply ship must have the selected module.
lordduzi
I find the names of the planet too large. Enemy ships hide behind them. Oh there is asteroids there. I would rather have just my racial marker showing ownership. Maybe a name with transparent banner?
I am unable to use a hotkey to decommission a ship on galactic screen. I can go into ship management screen, then either select decommission button or use hotkey default is delete. I even tried changing hotkey to see if it would decommission ship on galactic or main screen.
Thank you, that worked.
This is the manage planet window? Where I decide what improvement to make on which hex? If so, I looked at a couple and didn't see it. Will it only appear on planets I need to scan?
I need to "scan planet" to find parts of prototype ship. How do I do that?
I agree "shut up and take my money..."!
Train a citizen on a planet, create an administrator, raise to minister. You will have 10 administrators. The retired administrators do not count against the 10 administrator cap on civilization screen.
The other ideologies have traits that give a population increase. So while the planet remains Malevolent, they are within their pop cap range. If they become Benevolent, then they are over their pop cap. Robots have planet improvements that increase robot pop cap, if the planet turns into a bunch of carbon based life forms, then they are over the cap. My complaint with overpopulation is when you gain a level 1 planet, it has 5 population. You had better build t
I decided to restore my Windows, yes wiped out all my apps/programs. But I downloaded Gal Civ3 again and it works. Thank you everyone.
Forester, thank you. I ran the sfc /scannow. It didn't find anything. I am still unable to play.
I keep getting Failure to Initialize Display when launching the game. The game played fine yesterday afternoon, but last night I started receiving this error. I have followed all the steps at https://forums.galciv3.com/486732/galactic-civilizations-iii-support-faq . The part for Failure to Initialize Display: -Error: 'Failed to initialize display' </
In my game, Aid Research is only available on planet with Technological Capital. Is this operating correctly?
This typo has still not been fixed. Please replace generocity with generosity.
I can understand being a little in red, but in the game I am playing the Tywom are 287,069 in the red. I know previously, they were offering more credits than they had to declare war on other races. I honestly think at this point, they should start scrapping ships to get rid of deficit.
The tool tip description of the Study Wormhole Generator shows +3 Wealth. When I go to build a Colonial Bank or Financial Sector, it shows only a +2 bonus. Is the tool tip incorrect, or the granting bonus incorrect?
This is still happening. If we specialize in Military, are workers supposed to get a bonus? If we specialize in Social, are engineers supposed to get a bonus? Please let me know.
There is still no price. Is this going to be no cost?
IMHO, there is enough penalties for playing wide. Huge map, hundreds of planets to colonize, dozens of races. Government 4 colonies. If you play Karyn home world, 3 of your 4 are gone. Oh research governments you say, great, now I have 12. How about eliminating home system colonies, hey Mars, from colony limit? And adjusting government limits by map size.
Anti-matter?
How about an AI fleet defending a planet, pop out destroy my force that I am building to attack planet. Nope, waits for to bring enough ships to destroy defense fleet.
Please can 3 more buildings be made vulnerable, Planetary Extractor, Planetary Mainframe and Rare Metals Extractor? Thank you
This has happened at least 3 times in this game. I play very long games, on ludicrous maps. I don't recall from previous, but I think so.
I have noticed that if you have a Crisis, and you have to quit playing. The Crisis is gone when you start your saved game. This doesn't matter if you just had the first window. I noticed it after the 2nd window also.
If something gives +2 to ship construction and +2 to social construction, but not +2 to all construction. Maybe we should remove all construction from game. Make everything ship or social construction?