lordduzi

lordduzi

Joined Member # 6414698
33 Posts 44 Replies 4,668 Reputation

When I attempt to create my own freighter, I can't. I can select the freighter, click use this design. Then the ship design windows ask me if I want to make colony, transport, or supply ship. When I don't add a colony, transport or supply module respectively. I get an error saying a colony, transport, or supply ship must have the selected module.

1 Replies 4,951 Views

I find the names of the planet too large. Enemy ships hide behind them. Oh there is asteroids there. I would rather have just my racial marker showing ownership. Maybe a name with transparent banner?

3 Replies 3,306 Views

I am unable to use a hotkey to decommission a ship on galactic screen. I can go into ship management screen, then either select decommission button or use hotkey default is delete. I even tried changing hotkey to see if it would decommission ship on galactic or main screen.

1 Replies 3,127 Views

The other ideologies have traits that give a population increase. So while the planet remains Malevolent, they are within their pop cap range. If they become Benevolent, then they are over their pop cap. Robots have planet improvements that increase robot pop cap, if the planet turns into a bunch of carbon based life forms, then they are over the cap. My complaint with overpopulation is when you gain a level 1 planet, it has 5 population. You had better build t

16 Replies 47,884 Views

I keep getting Failure to Initialize Display when launching the game. The game played fine yesterday afternoon, but last night I started receiving this error. I have followed all the steps at https://forums.galciv3.com/486732/galactic-civilizations-iii-support-faq . The part for Failure to Initialize Display: -Error: 'Failed to initialize display' </

3 Replies 7,849 Views

I can understand being a little in red, but in the game I am playing the Tywom are 287,069 in the red. I know previously, they were offering more credits than they had to declare war on other races. I honestly think at this point, they should start scrapping ships to get rid of deficit.

1 Replies 18,630 Views

IMHO, there is enough penalties for playing wide. Huge map, hundreds of planets to colonize, dozens of races. Government 4 colonies. If you play Karyn home world, 3 of your 4 are gone. Oh research governments you say, great, now I have 12. How about eliminating home system colonies, hey Mars, from colony limit? And adjusting government limits by map size.

12 Replies 103,142 Views

I have noticed that if you have a Crisis, and you have to quit playing. The Crisis is gone when you start your saved game. This doesn't matter if you just had the first window. I noticed it after the 2nd window also.

2 Replies 24,827 Views

If something gives +2 to ship construction and +2 to social construction, but not +2 to all construction. Maybe we should remove all construction from game. Make everything ship or social construction?

5 Replies 34,248 Views