lordduzi

lordduzi

Joined Member # 6414698
33 Posts 44 Replies 4,668 Reputation

When increasing the number of modules on a mining star base, they get more elaborate as the modules are added. Until you add the final mining module, then goes back to very plain star base. Shouldn't they keep adding pylons and do-hickeys as you add modules (to a certain point), but not lose decoration? Almost full mining star base &n

1 Replies 5,637 Views

I am experiencing this also. If a probe or freighter ends turn within attack range of ships on a heavily defended anomaly are on the map, they attack the probe or ship. I have also been able to shoot missiles on exposed heavily defended anomaly ships.

9 Replies 4,140 Views

I am actually surprised that you can just move through an enemy fleet. The hexes are huge, 10s of thousand miles or kilometers across. Our itty bitty space ship that might be 1000 feet long, still could easily slip pass by another fleet in same hex.

3 Replies 3,417 Views

Part of my thought process includes people who don't speak English as a first language. The voice over can give them a good idea how to say things while reading the text.

4 Replies 2,949 Views

The voice overs are very nice, (Battle Mode). But the text does not match what is being said, word for word. Please either change text or change the voice over.

4 Replies 2,949 Views

I am asking to have the AI scout more efficiently. I have come across a stack of probes on 1 hex. Just the next turn I came across of a stack of 3 (not the probes pictured). If they are scouting, they should move away from each other to scout more territory. My probes go into different directions to scout more new territory.

3 Replies 1,639 Views

No jokes, please:) But can the AI recognize that there is nearby friendly probe and move it away from the friendly one. The AI is now building 4 or 5 probes, then they are get sent to same place. See below, my ship is yellow green, 3 alien probes with its scanning range.

3 Replies 1,639 Views

When creating a race, select a starting star system, Terra, Kryseth, etc. All of them have complete descriptions of what type of planets are in the that start system, Ra'nagoh. The description says "The home system of the Korath".

2 Replies 1,459 Views

I went to create a star base. I centered between 3 resources, but none were within the radius of the constructor. In the past, I could create a generic star base, then next turn add support extension ring and mining barracks. But in this version I can't. Please add a generic option in the drop down window.

2 Replies 5,832 Views

A map view further out barely shows where the durantium is. It is hidden behind the star in double colony system between the 2 slipstream gates. I only really found when I went to build an economic starbase, and found out there is something to mine. I have had issues with moving asteroid miners into asteroids that circle a star. Maybe there should be something put in place to have 1 hex space open surrounding stars?

3 Replies 7,068 Views

Since I am looking at my list of rally points, do they need to named Deep Space Rally Point 1 or Tombaugh Rally Point 1. The names are so long they don't fit the assigned column width. So how about removing Rally Point from the names?

0 Replies 3,722 Views