Halvard

Halvard

Joined Member # 6414899
0 Posts 2 Replies 9 Reputation

My group will be in this one. It is the first go any of us gets at it, so take the rest as somebody who has not played it. Where I would push back is on a week of head to head finding the late game. Every open test I have been in produced short games. People are trying builds, somebody drops, somebody wants to restart and see the other faction, and you end up with a lot of twenty minute matches and very little that runs long. The games that broke Escalation for us were the one

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Going by the description rather than the video, the turret part is the less interesting half of this. High ground protecting a long range turret is fine, but a turret only matters if the other player has to walk into it. In our Escalation games the defences bought time and nothing else. The map was always big enough to go around. The other half is the part I would want to hear more about. Bring the right weapon means counters, and counters mean scouting and changing your composition m

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