Banned for not sharing the Hot Tamales and the Red Hots.
Go4Celerity
Banned for all-hit-parade musical references, chicken wolf.
Banned for playing "Why don't we do it in the Road" on repeat.
Banned for a tripple word score of 9.
Banned for tatooing crosses on your transgalactic nethers.
Banned for loving pita and still mispronouncing gyro.
Banned for not savoring each and every ache. Don't you realize that the dead envy the living their pain?
[quote who="Rathazel" reply="74" id="3686643"] Also not getting any of the citizern's from the Idelogy tree. [/quote] Theory: Ideology being part of the base game code it can't actuate the trigger for a game element exclusive to the Crusade expansion. Am I on to something? (Theory disproven)
Banned for not frying the egg.
Banned for not knowing the difference between an anthropomorphic egg and a cannon.
Banned for bringing politics into geometry.
Banned for accusing a naught of meaning something.
Banned for calling out cribbage as a redneck game after my bedtime.
Banned for enjoying races with no right turns; cribbage and NASCAR are opposites.
Banned for following links like they are bread crumb trails.
It's frequency is tied to nebulae settings. Also, increasing the frequency of other objects in relation to nebulae can decrease the frequency of nebulae and thus elerium.
I wouldn't mind some all-negative choices that proceed more op bonuses later in the tree. If the tree can branch, then placing better perks at dead ends and worse ones at whyes would be a cute way to add a little more angst to the decision making.
[quote who="tetleytea" reply="40" id="3685830"] So we are able to mod the ideology trees themselves, and not just the events? I couldn't find the XML for it under Crusade. [/quote] Nor could I. .... because Crusade doesn't alter those files and I didn't think to look for them in the base game files instead.
Fighters still have to close to fire at each other. I thought I put the starbases at 2400 or so, but my mod currently has 1500 (scratches head). Another way to achieve the similar results is to boost starbase/ shipyard weapon ranges. I upped them +50%.
Crusade mods. I know it reads it from there. Not sure if it would still be read for Crusade from the vanilla folder. Curious. What are you setting the starting position for starbases to? I altered this in my battle behavior mod to try and get starbases to fight with the defending fleet instead of in a 2nd engagement after defenders were destroyed. Still not sure how effective my effort was.
BattleBehaviorDefs.xml There is a battle behavior definition for starbases/shipyards in this file where you can set their starting position.
Title. I am new to the game and like the changes the 2.0 update made, but the Mod community for this game is pretty dead. It appears most are made to run on v1.8 or earlier. Please make these available so the new remaining players can enjoy the great work the community has put into this game.
Here: https://discord.gg/JN2XH6A Was pretty active for about 6 weeks after Crusade's release, but it's rather dead now. Lotta people hanging around waiting for something to happen.
@ Gauntlet It's in an old post. I'll post it later, gotta watch another episode with the gf first.
This MOD is absolutely awesome. I linked your video on the GC3 discord. Some of the community rarely stops by the forums.