Go4Celerity

Go4Celerity

Joined Last seen Member # 6416596
4 Posts 365 Replies 812 Reputation

[quote who="Rathazel" reply="74" id="3686643"] Also not getting any of the citizern's from the Idelogy tree. [/quote] Theory: Ideology being part of the base game code it can't actuate the trigger for a game element exclusive to the Crusade expansion. Am I on to something? (Theory disproven)

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I wouldn't mind some all-negative choices that proceed more op bonuses later in the tree. If the tree can branch, then placing better perks at dead ends and worse ones at whyes would be a cute way to add a little more angst to the decision making.

113 Replies 138,042 Views

[quote who="tetleytea" reply="40" id="3685830"] So we are able to mod the ideology trees themselves, and not just the events? I couldn't find the XML for it under Crusade. [/quote] Nor could I. .... because Crusade doesn't alter those files and I didn't think to look for them in the base game files instead.

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Crusade mods. I know it reads it from there. Not sure if it would still be read for Crusade from the vanilla folder. Curious. What are you setting the starting position for starbases to? I altered this in my battle behavior mod to try and get starbases to fight with the defending fleet instead of in a 2nd engagement after defenders were destroyed. Still not sure how effective my effort was.

9 Replies 11,200 Views