turgotZ

turgotZ

Joined Last seen Member # 641971
0 Posts 1 Replies 81 Reputation

i have had some time to play with Dark Rain (excellent)suite of tools and here is the result http://www.freewebs.com/guildshand/tiles.htm one replacement set of tiles for the star background ingame. give it a try. its just the first version, we'll have to see what comes next. Instructions: download the file, backup the original Space01 in the gfx folder, unzip the downloaded file to the gfx folder and over write the existing one, start your game. [Message Edited]

7 Replies 1,625 Views

[quote]When you click on Save after creating the sprite, doesn't it bring up the save as menu?[/quote] this it does without issue, the "save as" menu appears and the file is created. it is when the file is appended(ie a new sequence added during the same session and the "save" option under file menu is used) it does not seem to add the new content to the file.

63 Replies 8,127 Views

So to save i would go though these steps beforehand: 1)create new spirit, set palette, save the spirit 2)create a sequence, import a frame 3)file>Save upon reopening the spirit i have found the sequence was not saved. If i use "Save as" instead, and overwrite the existing file.The spirit will contain the sequence. If you say it works on your end, i dont doubt it. my computer is in need of a good format anyway.

63 Replies 8,127 Views

for ships, i had 130 diffenet mod entries on top of the original ships.in addition the ones i entered had their own models/graphics. hope this helps.

9 Replies 2,137 Views

fantastic job with this suite, i have had just a little time to try out the spirit editor. i really like the functions, layout, and the over all utility of the program. it will make life far easier for those who wish to create graphics for the game. there are two things i have notice though (do tell me if i have missed something) 1)the menu special,its options are only available after a newly created spirit is saved and re-opened 2)the Save function does not seem to work; Save A

63 Replies 8,127 Views

mostly on topic. do you guys remeber what colour the pirate ships are? this info would assist in my modding efforts. thanks ~SDC~

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thanks for the response your likely right, which is a shame if true since they are the best candidates for the Borg. do you remeber what colour they are? ~SDC~ [Message Edited]

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i'm wanting to mod the pirates, but it is not clear what ship model they use.so two questions come to mind: 1)does anyone know which ship model they use 6-10 or somthing else 2)can they be modded i.e. are they hard coded thanks ~SDC~

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thanks for the response, i have since corrected the issue. it turns out that it was just a naming convention issue ~SDC~

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i've been diligently working on a star trek conversion mod with hut101,desert fox and others located at http://www.cdgroup.org/forums/tbs/gc/index.php?h=1&pf=98 i have come across a issue creating ships which i am unable to resolve.i not able to get the more info '?' button to dislpay icon image http://www.geocities.com/guildshand/missing the ships i have encoded work fine in game and all the icon show as they should,well except that one spot.so anyone know what going on with this? <

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gave it a quick try and it such a massive leap beyond the previous ship rotate tool. excellent work :) ~SDC~

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your example: terran model i listed as 0ColonyShip and minor model as 35ColonyShip. i also tried 0Ship21 and 35Ship21. your ship file need the following prefixs and will look like this:0ColonyShip,350ColonyShip for your icon file it is the same and they are CaSe sensetive:0ColonyShip_Icon.tga,0ColonyShip_Icon24Trans.tga, 350ColonyShip_Icon.tga,350ColonyShip_Icon24Trans.tga that one stumped me too :) ~SDC~

3 Replies 1,821 Views

as for what i meant by multiple file, MadMaz is quite right.sorry for being vague.if it where possible it would give those with out high end graphics app more options.but as it stand any replacement for the existing ship rotating tool is greatly needed and appreciated. as for ships added Babylon5 White Star Tng CL Intrepid TNG Fdn Galaxy http://www.geocities.com/guildshand/galciv

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added Kca+ Klingon K't'inga http://www.geocities.com/guildshand/galciv.htm ~SDC~

31 Replies 3,500 Views

thanx for the comments and interest :) as of this evening i have finished something far more important then a few ships. i have now a working photoshop action script that will take 32 tga images and manipulate them to one flimstrip tga.so the tedious rotating mentioned by Thrull need not affect my carpal tunnel anylonger. :) now the entire process takes 1 minute. Dark Rain making a improved ship rotating tool is a greast idea. the one thing i would like to suggest is, if po

31 Replies 3,500 Views

Hi all Just redid my Enterprise class cruiser model v1.1 which can be dowloaded at http://www.geocities.com/guildshand/ Fixed the blurry issue, but still can not figure out how to get the '?' image to work.all the other icons and images work fine. included in the zip is one sample .ship file,mld, and readme. soon i will have the Miranda Class light cruiser ready to go comments and suggestion appreciated ~SDC~

31 Replies 3,500 Views