Kanaric

Kanaric

Joined Member # 642223
0 Posts 7 Replies 535 Reputation

I really don't know why you wouldn't want to anyhow. You should always be building something, otherwise you'll fall behind. Yes exactly. Also the micromanagement would get annoying if you want to repeat build.

12 Replies 8,445 Views

Surely if all the races were balanced, it would be easier? Because none would get an upper hand, you'd be facing off against lots of weak enemies instead of one strong one. No, if the AIs were equally smart a few would get the advantage eventually. Its like that on other games. The bonuses on planets they take, and the outcome of wars t

7 Replies 9,254 Views

Well obviously, it seems, using the small ships like this would be unbalanced. What you do is have carrier modules work like on Master of Orion 2. Each module has a set number of ships assigned to it. However you design that ship, so you can choose how it looks or whatever, and that is what goes into the modules. If its destroyed it will be replenished automatically after the battle. However it will only be able to have enough spaces for a couple of weapons. OR you just de

26 Replies 18,460 Views

Ah, here's the catch. Intelligent still doesn't apply all AI algorythms. You need to play on though to get full AI. Are you SURE? I always heard that intelligent was the highest. Anyways it doesn't matter. On the lower difficulties they should all still be even as far as AI goes. Their shouldn't ALWAYS be 2 or 3 races only that do good.

13 Replies 11,176 Views

It seems to me like small ships do pretty well throughout the game already Well the thing is that if they take one hit, which obviously they will, they are immediately destroyed by most larger ships. ESPECIALLY later in the game. Sure they do well if they are not targetted first though. <TABLE cellpadding=8 width="95%" align=center b

9 Replies 7,199 Views

The thing is on a huge or larger map you need ALL the AIs to perform well. The thing is in this game only 3 of them do anything in the game and as a result you find yourself always fighing the same races. Once they die everyone else is destroyed easily. They need to make all the AIs play as well as the torians Altarians and Arceans usually do, if not then the maps will always be boring. Might as well play with 4 players, would be more of a challenge.

48 Replies 24,879 Views

Was wondering if you guys could possibly make a hotfix or something for this cheater flag thing? I want to do the beta but since i can't submit to the metaverse i find myself just waiting for the next patch. I'm sure others feel the same.

1 Replies 3,067 Views

This is why i wish their was multiplayer. I'm getting bored as wel but I have like 3-4 friends who want to do a long involved multiplayer campaign with me. They want to meet 2 days a week to do it as well so we could easily finish a game. Seriously, this game needs it or else i'm going to quit due to boredom and wait for Space Empires 5 that will have that feature.

12 Replies 7,992 Views

The problem isn't that the AI in general is dumb. If you play as evil you will see that the races that generally ally with good players always do well in any game. If i'm playing an evil races ALL the races that ally with me besides the Arceans are horribly bad and I have to give them tons of tech for them to be competative. The thing is, it seems, that the Torians, Altarians, and Arceans are blessed with good AIs while al other races are either average or crippled as far as an AI goe

13 Replies 11,176 Views

It seems that the AIs that always do good are the ones aligned with the Torians and Altarians, who usually do good anyways. By aligned i mean ones that are friends with those races. I've only, for example, seen the Drengin do good ONCE only because i gave them an incredible amount of technology so they would trade me hull technology. It seems the AI can't compete against itself very well. Sure the races that do good fight wars well, like the Arceans do very well in wars I see them fi

7 Replies 9,254 Views

Why not add a defensive bonus to the smaller ships when larger ships attack them? That way they are always useful throughout the game. It shouldn't be like the bonus on MOO2 either, where its easily countered and means nothing. However being that their is no "targetting computer" tech on this game that shouldn't be a factor. Or alternatively have it so its harder for large ships to trace/target the faster moving smaller ships. Especially with weapons like Torpedos. Anyone

9 Replies 7,199 Views

Is their any chance that they can make Torpedos and simular later game missile weapons move faster? It seems they move incredibly slow when they should move in the combat probably just as fast as projectiles. IDK but how slow photon torpedos, for example, move at times kind of annoys me. I dont want something that increses the speed of combat or all weapons firing, as i think everything else is fine.

4 Replies 10,089 Views

This Master of Orion 1 style ground combat is one thing that is lacking in this game and needs to be improved. I know a patch probably wont be enough so this is something more that maybe would be included in an expansion or sequel but heres my idea. Why not have military units? Something that could be or even doesn't have to be designed by the player. You could go one way and have units that come as you research. Like, for example, you start with the basic soldier but can research pow

0 Replies 2,207 Views

Multiplayer plus more features like possibly technologies and graphical flavor like UI changes based on alignments, and things like possibly like more races. If multiplayer isn't included though i dont see the point in paying for it. I'll play something like EU3, when it comes out, for my strategy fix then. Campaigns and scenarios isn't what i'm looking for as far as "features" go either. Scenario expansions bore me as they have practically no replayability and are never done correctl

399 Replies 226,756 Views

Their was a person who said earlier that "TBS games are uniquely unsuited for multiplayer", that comment is completely and 100% factually incorrect. The first multiplayer games WERE turn based strategy. Not to mention that board games are also turn based and their is no AI for that. The problem is, you need friends, something that some people lack. Their is/was an entire market based on TBS multiplayer. STARS! and simular games were incredibly popular due to its PBEM feature, people

17 Replies 18,275 Views

I never understood wanting a TBS game to be multiplayer. The gameplay is uniquely unsuited for multiplayer IMHO. Wrong, its uniquely SUITED for multiplayer. Turn based strategy has the most devoted mutliplayer fanbase, by devoted i mean they will play a game for MONTHS. The thing is its not suited for 14 year old kiddies wanting fast quic

20 Replies 16,503 Views