CaptainNathanScott

CaptainNathanScott

Joined Member # 6423746
1 Posts 1 Replies 396 Reputation

Is it the number of text files or the number of strings inside the text files? Just wondering if you could create a single uber text file until SD fixes the issue...

595 Replies 1,788,272 Views

Is it possible to create new triggered events like building the first capital ship, etc.? I see where the cut scene is defined (CutSceneDefs.xml) but not where the trigger that uses it is defined. Any ideas? I am wanting to throw up a screen when a player builds the first one of my custom modules (it won't be animated but better than nothing).

2 Replies 4,955 Views

I haven't picked up the last three DLC's yet, mostly because 2 of the 3 seem to be fully campaign focused and I have yet to play one single campaign. So questions: Is the Lost Treasures one good? Anything in the other two for sandbox mode? Am I really missing anything not playing any of the campaigns?

6 Replies 20,971 Views

I am wanting to create food and population related starbase modules but I don't want to overload the economic ring with them if I don't have to. Basically I want to have a food ring and a population ring - that part I know how to do. I can either make them generic rings that preclude the other ring types or make them a subring of the economic ring and have them preclude the other manufacturing, research, wealth, morale, and trade modules making it still dedicated to being food or popu

0 Replies 4,492 Views

Game: Name ---- CosmeticComponentArtDefs.xml CosmeticComponentDefs.xml FactionShipStyleSetDefs.xml GalCiv3GlobalDefs.xml MapSetupDefs.xml ShipClassDefs.xml StaticShipBlueprintDefs.xml ThalanTechDefs.xml English/Text: Name ---- AltarianProphecy_APMission1_AltarianTechDefsText.xml AltarianProphecy_APMission1_KorxTechDefsText.xml AltarianProphecy_APMission1_TerranTechDefsText.xml AltarianProphecy_APMiss

8 Replies 24,885 Views

Here are a few things I would like to do but don't know if they are possible: Color code the anomaly types when zoomed out (strategic view) - I hate having to hover over each anomaly to see if it is space junk, artifact, etc. It would be great to color code the icons for quick reference - (red - precursor, green - artifact, etc.). Reduce the cost of ship upgrades when docked on planet, shipyard, or star base. As it is, other than upgrading construct

3 Replies 6,653 Views