dansiegel30

dansiegel30

Joined Member # 6427378
21 Posts 226 Replies 14,531 Reputation

Does anyone have an explanation why AMD processors seem to not be using all of their cores with GC3? Several people have said this on various threads in which performance was discussed. My AMD FX8320 with Win8.1 is running only 6 of 8 cores with G3. If I multitask during soak, my web browser seems to be using the other cores.

4 Replies 17,501 Views

Thats really really odd. I've got an FX 8320 and I've been playing around with performance tonight, haha, no intent on playing these massive games with current micro hell, but to each his own. I just loaded 54 races on insane, and I have no problem with the first turn. The game does AI work during your turn (non-interactive calculations), therefore as soon as the game was ready, I launched soak. It took maybe 40s on the first turn, and subseque

11 Replies 7,994 Views

No, the artform of proper patching died many years ago. Its just a matter of shutting down, replacing the file, and restarting. In the grand scheme of things, replacement is by far less complex. I'm a bit biased as I spent my career in the telecommunications sector, where 99.999% and now 99.99999% uptime reliability was an industry mandate. That very small amount of downtime was "reserved" for outages/crashes :) But now with the architecture

118 Replies 82,488 Views

Ok, I understand your issue now, sorry I thought you were dealing with the rally point mechanic. I havent played around much at all with the Govern-commands section. Its very very poorly implemented IMO, having a few decent uses, but ship movements in this interface are by far too generalized. Yes, I see you dont have an option to go back to the "unassigned" value, which is first present there. You should certainly open a ticket on that, but hopefully they will ignore

5 Replies 21,681 Views

I'm pretty sure I have read that one of stardock's goals with 64bit multi-core support is that the AI will be working on its turn, while the much slower human is performing his/her turn. I've got a soak running on insance galaxy, 16 races, max minor races, and I dont see as much impact as I would have thought. I'm at turn 463, the planets are certainly all settled, with the possible exception of harsh terrain planets. Initially running

0 Replies 9,547 Views

I'm not arguing that - Im absolutely certain his mod makes the game much better than it is now. I'm simply debating that his design approach is not the best approach. Nevertheless, I applaud his efforts, and i'm happy to know you have built your first economy building and the game is more challenging and fun for you. However another challenge for you would be to not use traits and tech trees that are without a doubt OP in the current state

70 Replies 1,771,055 Views

No, your memory is fine. I've got 8GB of ram as well, and I can only play the smaller maps without any page file (virtual memory, using disk space for memory, caveat is that it is slower). However, I've only been using 8GB of virtual memory, and I have 2 slots left, so I may upgrade to 16GB of ram and be able to remove the VM and increase performance. However, I dont play insane maps, because the micro needed, is well, insane :) But that will a

26 Replies 47,047 Views

Plenty of people in other threads have stated they dont have a problem with approval, so you arent speaking for the entire GC3 community, by any means. You have your opinion, as I have mine. But I've seen the dev opinions as well, and morale based LEP is simply not going away. It was introduced to GC3, and they want to make it work. Does it need tweaking, HELL YES. Just wait to see their plan.

70 Replies 1,771,055 Views

I cant get it to use more than 6 of my 8 processes. But that's really the OS's decision, not GC3s. I remember readinging a year or 2 ago, when I decided to get this AMD processor, that there will be issues with multi threading for gaming (think this is the first true multi-core supported game I've played). Now, if I happened to be doing a lot of other computing, like watching a movie, running huge excel files, all of this simultaneously, then the AMD extra cores

23 Replies 47,162 Views

Well, was thinking perhaps you were "low" on memory. Go to task manager and then performance tab to see how much avail memory you have, you may have to increase your virtual memory pool size. Its a long shot. Follow this link to open a ticket: https://forums.galciv3.com/464896/page/1/

26 Replies 47,047 Views

Happening on every game? In the middle of a recent game? Did you recently patch, or mod any files? How is your PC memory atm? does it happen on all small maps, with fewer races? It definitely shouldnt be happening, you may need to open a ticket.

26 Replies 47,047 Views

[quote who="Echillion" reply="13" id="3569417"] Personally I'd get rid of the LEP altogether as I want to play insane maps with abundant like I did in GC2 but the LEP kills your morale to the point your not even gonna get anywhere near the empire size (planet wise) of GC2 and that is really starting to turn me off of GC3 and since I have GC2 on steam and disc if GC3 falls flat I'll go back to playing 2 and just designing ships for 3. [/quote] I certain

70 Replies 1,771,055 Views

I'm not staying approval is working well in its current condition. Some fundamental changes I see needed: .Approval needs to affect tourism income (fair and realistic) .Approval curve needs to be designed to harshly affect the "I'll just always ignore approval" scenario. -50%, -75%, -200%? I think people would then care to stay out of the low end (sad). The opposite can be done for the high end, +50%?. .The pop:prod curve needs to be lo

70 Replies 1,771,055 Views

I have played many attrition games, and yeah, I think repair should be increased, but mainly because I was repairing at planets, not starbases :) Nevertheless, wouldnt it be better to give this as a few tech advancements? I mean, the human player is probably the only one really going to use it effectively. As large ships are the main ships used during a campaign, you have increased the repair rate 3-10 times. A bit too much??

14 Replies 56,917 Views

Until both of you spell out the math, calculation by calculation, this will all be lost in translation. :) Regardless, lets go with the worst case scenario, "death furnace doubles a planet's manufacturing". Isnt this a bit inconsequential on nearly any map except the smaller ones, as this is a player unique structure? ONE planet gets "double production"? As well, ANY player can get it if they put the points into it? The arbitration center is the on

74 Replies 234,267 Views

Isc9x, Hate to burst your bubble about terraforming, but all terraforming techs are colony unique, except one. That means techs like biosphere, etc, you can only use ONCE. Use it wisely. Its a pain not knowing ahead of time, which techs will unlock which plots, for proper planning. On big decisions, I've save the game, gone into debug console and unlocked all techs, and then did my planning. The one terraforming tech which can be reused indef

6 Replies 9,281 Views