It seems there are new options in diplomacy, for example when an empire gives his world before being defeated? Is diplomacy fleshed out in the DLC or it is already in the current game?
PocusFr
About the string not found issue, I'm using the Steam version (but have steam libraries on each disk partition and FH:LH is installed on the H drive, not C. The file you speak about is there. I have the issue for 3 spells categories: the buy, sell and happy smiley types. What is the meaning of having say Pariden #K (the #K) or Black Widow #B ? It breaks a bit immersion. Is it to disambiguate entities that would otherwise bear the same name? &nb
That's working, thanks! There are missing strings there and there but you must be aware of the issue. ps: I see you are using 2 portraits from Lords of Magic. That's amusing... [quote who="Primal_Savage" reply="1540" id="3634153"] The files you should have downloaded: XtraDeconstruct XD_DLC02_QuestPack XD_DLC03_LootPack XD_DLC04_TheDead However, being that you've alre
Hi, I fail to install properly the mod, despite me having read the instructions and a large part of the FAQ. I own all DLC but the leaders DLC, so I took XtraDeconstruct plus DLC Compatibility Files, dropped all files in the mod folder of my documents, so I have 6 directories and 2 xml (and resinstalled and cleaned everything from Steam by the way, including all LH files from my documents. Then I copied the 35 files from directory 0_NO to the game directory, in data\Engli
Problem is the one size fits all of parameters, and the potency of some depends quite much of the size of the map you play.
Back to adjacency bonus, I had also a thought about it. Why not remove the bonus level given by all basics, non colony unique buildings (the +1 industry adjacency bonus of a factory) but doubling the ones given by rare buildings? Say a duranthium factory gives 10 levels (+10%), so all adjacent factories get this amount, but no 'standard' factory gives adjacency? Just a thought, but I'm glad anyway if you consider that some uniques (and the special tiles) can give a bit more. Right
I confess I have pressed half a dozen time the govern button, just to see how the AI works with that or for captured backward planets. Do I enter the stats as 'don't use the wheel'? Because I used it for 95% of my others planets. Now, I have no problem with not using the wheel, because planetary focus gives +25%, so that's good enough for me, even if having a fledgling colony having points in research is always a bit irritating. It's just that I wonder if the % of
[quote who="naselus" reply="594" id="3598577"] Quoting PocusFr, reply 593 I'm trying your mod and while I applaud the efforts, some features leave me thoughtful. [quote who="PocusFr" reply="593" id="3598562"]That the adjacency bonus is down to 1% / level is effectively killing this gameplay feature that I believe
Hi, I'm trying your mod and while I applaud the efforts, some features leave me thoughtful. That the adjacency bonus is down to 1% / level is effectively killing this gameplay feature that I believe is nice. Perhaps it was done to help the AI in 1.3, but 1.4 AI is better at specializing planets and really, removing the feature is removing fun. There are missing tooltips, even for basics like military subsidies tooltip. SB range is 10 but exclus
Same. It also restarts when a music restarts I believe.
on Steam? good luck!
Hi, In 1.4 opt in, each time I try to reload a game based on the first human scenario (from the campaign), the game is stuck endlessly. I don't get this issue with random maps or revenge of the Snathi. I tried twice, 2 new games and they can't be reloaded. Can someone try a quick test, launch the scenario, save, reload? Does it works?
Actually I play Ironman most of my games, Gal Civ 3 included. I admit I'm a sinner. I'm given a toy granting a free tech. It's difficult to not switch from a tech I'll finish within a few turns to a tech that would needs 30+ to complete. People who were never tempted to switch to another tech before moving onto an artifact are probably less frequents that you might think, erischild. There is no blame on me or on stardock. But I would prefer to not have th
Something that is not very good, micro-management wide, is that some artifacts in space can give a complete tech. It means that optimally, before you move onto one, you have to switch to an expensive, not researched tech, step onto the artifact and see if you get it, if not you revert to previous research. So I would suggest instead that such artifacts gives a fixed amount of research points, based only on the turn number (because if a % of your research points, you are back to tweaki
Sorry for the question, but I did not find a clear answer in the wiki. This is about the leaders DLC. If the DLC is bought, is it a problem for Children of the Storm or it would be a problem only if I used a custom leader from a vanilla faction within your mod?
My great return to FE:LH awaits thine command (and your updated mod!) :)
Let's not accuse people not playing Ironman to be cheaters. They perhaps do that because until now the devs don't acknowledge the problem. Latest answer I know about is Brad one, about the fact that it would take too much time coding this 5 turns delay before razing and they have others things to do which is more important (like high quality shadows for sprites).
Nice. I see that the name generator is still the infamous vanilla one though. Hi, my name is Ithuaakalalilootalapa, and I'm the queen of the people of Ruutulpupupuronilo. Right ;)
Will we be able to move through allies in LH?
why you Sir gets the privilege of writing all your text in bold and large font? This is aggressive behavior, particularly in regard to the unfair disparaging of the fine game which is Age of Wonders.
Use Notepad++ search in files function.
Thank you much. edit: all fixed, except I can summon him several time at once. Why he is not unique? I added cooldown 25 to mitigate that, stil...
Hi, I'm creating a very weak summonable champion which will have the purpose of holding your spare items. Right now this is rather crude, this is a modified Janusk. There are 2 problems though. First one, I can't lower the cost under 30 mana, second one, even if tagged as champion, he can't exchange or buy items. Perhaps I removed some important infos I thought they were not needed (like the blood?) Spell: &l
By the way the sovereign creation point should have been done with larger numbers, as the abilities cost. This would have allowed more subtleties in cost.
How to install v 1.0, so to install 1.1 ?