shaw

shaw

Joined Last seen Member # 6452259
49 Posts 349 Replies 1,985 Reputation

Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Be sure to include what languages you are using, custom factions, and mods (if any). Thank you.

4 Replies 3,291 Views

Star Ranger, There is no single cause for this issue and would appreciate information on your specific case. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.

6 Replies 7,719 Views

*** Release 10/1/2015 *** Changes + Increased maximum multiplayer map size to Gigantic + Fixed a problem where peers were not updating their heartbeat while loading the map and thus causing a disconnect. + Fixed a problem where all of the players would choose "ready" but the host could not start the game. + Separated the networking and loading processing to different threads to prevent timeouts while starting the game. + Prevented a multiplayer disconnect is

12 Replies 17,531 Views

Released 10.8.15 Feature -- Build Queue You may now "queue up" seven building improvements and units on your city. This will decrease the micromanagement of your empire. Chosen improvements and units are added to the bottom of the city management screen (up to seven at a time). Rollover each item and click the arrows to change the queue order or click the X butto

9 Replies 31,731 Views

Crom, There's a permission problem with the image you linked. Can you make it public? Re: diplomacy -- this is something we have on the list for a future update.

3 Replies 4,674 Views

We haven't seen that yet and would like to fix it. Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the auto save game before the ship was scavaneged attached so we can take a look? Be sure to note if you are on 1.3 or 1.3.1 opt-in Thank you.

1 Replies 5,131 Views

*** Release 9/17/2015 *** Overview We are moving onto 1.4 with its focus on AI improvements. In the meantime, we wanted to address some bugs and add an extra level of polish. Here are some of the highlights: Multiplayer: We've added checks to crashes when using a human or AI uses custom faction with bad or missin

33 Replies 41,293 Views

Gehanii, I just tried this locally but wasn't able to repro the CTD you describe. Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you. </span

4 Replies 5,429 Views