Astax

Astax

Joined Member # 645737
6 Posts 737 Replies 22,596 Reputation

Different galaxy shapes! Like a multi arm galaxy with arms joinign at the core. Ability to choose 2-3 arms on smaller sizes, and 2-4 on larger map sizes

689 Replies 35,632 Views

Wont go need limit of moduals per system! That way you can have lets say 5 bases but you can only build one of each moduel excluding green mods. So that if you build a mark I factory thingy you cant build another mark I on any other base in the system. And to build a mark II you will have to build it on that base anyway. This is good cuase it will 1) diversify a base 2) allow strong defensive bases 3) make it hard to guess if you are nailing a starbase with combat ability mods or production mods

130 Replies 10,844 Views

I always conquer a bit in early game, tech up to star fighter and transport, load up a few of these bad boys and 10 star fighters blast any planet in the cluster then send em to another cluster. Sure it takes ages but that force will still beat down even after 30 turns. Well this is on Begginner so your comp might not fall for it. ~SDC~

21 Replies 1,430 Views

Well the key thing being you will never build a colony in that system so the moduels that affect production would be irrelevant. However do consider that you can build terror star and move the base to another system!!! So such a restiction wouldn't do any good, it might even harm you when later you want to move a beefed up starbase you built right outside enemy borders into a system you conquered and you want the production benefits right away. Although im not all together sure you can

16 Replies 884 Views

Got a traderoute amendmant. How about you are limited in the number of traderoutes by the number of trade goods you possess plus your tech (like the +1 traderoute techs). And when you start a traderoute you get a prompt what kind of a good you want the traderoute to carry. You can only assign one trade good to a route and the tech ones give you traderoutes without sending a tradegood so you can choose that option if you still have lets call em blank traderoutes left. But if you mak a traderoute

689 Replies 35,632 Views

And more importantly how? I only use yahoo mail and they dont seem to want to attack my rar saved folder to anything. Tried uploading to geocites, wont budge either :( I have a saved game for Frogboy, and its saved just perfect so you can see the AI stupidity at work trying to kill a freighter thats protected by UP law. :/ ~SDC~

0 Replies 87 Views

That's pretty bad :( For things such as this u need to surround yourself with starbases with intradictors and make sure you put them on the far side of the sector from the side they will be comming from. The movememnt penalty only works if they start the turn in same sector, so unless their movememnt is 12, they will end their turn inside the sector before attacking your starbase, never to move agian :( But you need a lot of starbases and the corner systems are trickey so a straight line across

7 Replies 513 Views

Man these patches are poping up faster than I can complete a gigantic gal game :/ After 2 days I had the galaxy on its knees, through cunning and well planned strategy I led the game at all stages in population, production, fleet size, research, and economy! I had finally found a way to stabilize moral and someone just posted its a lot easier to stabilize moral post-patch.

47 Replies 3,974 Views

The bugs arent a problem, its the interface!!! A typical turn when I did nothing at all I had to click atleast 5 different things :/ Sure I can turn a lot of the alerts off but then I would be clueless as to whats going on in the game! For that the game can play it's damn self. Everything is a menu after a menu, not nice people figures you can move around like in part two. Diplomatic messages are too hard to read. The list goes on. And their revolutionary combat looks like a half done b

17 Replies 1,785 Views

Mr Frogboy I think it was the yellow guy :/ I will load my old save game to confirm when I get home tomorrow morning, I hope it's still there :( If it is I'll email you it too.

633 Replies 31,364 Views

HOHOHO I guess they got you good :( I have experienced War party aliens destorying me becuase their ships had 3x the hps of mine :/ But never 1k. Its possible. ~SDC~

18 Replies 1,344 Views

How bout selecting multiple ship groups liek one directly infront of the enemy ship/stack and another one next to him aswell and selecting flank combat manuever. That way spliting your stack and attacking from two directions at the same time may be more effective then just stack vs stack :/ It would rquire tactical planing and such and some ships might be better suited for the front attack and others for the flank so you would get to choose which stack is which and making stacks of different shi

689 Replies 35,632 Views