@steevodevo... The point is simply that there may be things unchanged from the public versions that are uncaught as of yet.
Vinco
Perhaps he is confused by the OD.net subscription plan?
Interesting. A bit harsh on Stardock at the beginning, but a decent presentation of the sequel's merits.
Sigh... If you don't like it, Ban it! Who needs that damned constitution anyway?
Well... I think Stardock's shooting for a simultaneous release in retail and online.
Mine didn't... Of course, I only have the TG.net subscription key, but that worked for MV registration...
The big issue I see here is resolution. As many PC games are designed for decent displays, sever of them will get the short end of the stick when downgraded to play on a TV. Just watch PC game reviews on G4 if you don't believe me.
Heh. Something should be done about the class zero planets, I agree... Perhaps an orbital terraforming device at high tech levels?
When playing in windowed mode: If a tooltip is up, and you mouse out of the window while the tooltip is still visible, it remains visible until the mouse is moved over another tooltip trigger. I tested this with the interface buttons at the bottom. Also, the tooltip triggered by the swap has the same visibility unless I go to one of the bottom buttons and slide horizontally onto an adjacent button. A vertical hop up then back down on another button
Is the latest GalCiv2 version .80a or .80b? A post by Brad leads me to believe it's b, but I have a and no visible means to update.
I currently see GalCiv2 in the demo section.
Patched, rebooted, and hoping this doesn't cause too many 'net outages.
Ohhh... I agree with axhed. The ability to glass a planet from space would be greatly appreciated. Often times, I won't want to take over a low quality enemy planet, and would much rather bomb every last creature off of it. Well, and glass it to a class zero to prevent future occupation.
Those races get fewer ability points. However, under the current setup, there are races with abilities spanning beyond 10 points, as well as tech above 200 points. For example, the thalians have a HUGE techlist (12 techs) plus +20 pop growth(2 pts) +20 social production(2 pts) +20 military production(2 pts)
It's an easy fix. First, go to your Galciv2 folder, then the data subfolder. Second, open the file "RaceConfig.xml" in a text editor. Third, look for entries enclosed in [tech] tags (replace [ with Fourth, delete any unwanted techs for each race. Fifth, save the file. Keep in mind, this will NOT change the starting conditions for a metaverse game, as the common races have a protected fileset for the MV.
I am wondering that now that the public beta is over ,are the new beta releases going to be available on Stardock Central for those of us who prepaid for GC II? I am due GCII under the terms of my renewal for TGN. Only the betas are closed to public access now. When the game is released, you'll have access to GC2 along with the rest of us in
I'm really not seeing anything about mines that can't be done with ships, save the pre-determined suicide strike. Hmmmm... That could possibly be implemented with a missile type that does damage to the launching ship. The big issue here is that there are now 3 weapon and defense types. Which would be deployed against a suicide ship? Logically, that would be anti-missile defense. But if the device explodes out of defense range, sending shrapnel... Then you hav
Hrmmm... I guess I need to get back to testing Beta 5... If I can only get my morale and economy off of the ground and get to a reasonable tech level... Hmmmmm....
It probably depends on whether or not Stardock has 64-bit optimized code sections for the AI... I'm guessing not;)
Ahhh... I look forward to facing off repeatedly against the final product.
I don't see a mention of a token cost. Is this an oversight? Considering that the order page lists a 3 token cost, my bets are on "yes."
This is a bug that showed up one or two beta releases past and is still present. No matter what the race or what political party you pick during setup, when the game starts you are "Federalist" If it's like I found, then it starts you with the party you selected last time, with Federalist as the first iteration.
Vinco, what's your CPU? Please forgive the late reply... My system: Athlon 64 3700+ (OC'ed to 2.7GHz from 2.4, rock solid on all stress tests) Asus K8V SE Deluxe Mobo 2X512MB Corsair pc3200 valueram (rock solid on all memory tests) SB Audigy 2 ZS, with 6.1 speaker system Radeon x800 xt AGP version.<br
Vinco - that's not a bug. As your population grows, the people get more and more unhappy with things Still seems a bit excessive, but I guess this is a design decision. Forgive my mistake. Anyway, the sound for me is quite choppy in the race customization screen. For reference, I have a
Morale is still FUBARed. I have tax at 33%, and a few turns into the game, my homeworld loses 59% morale due to taxes. The turn before, it was 57%. I gave it one more turn, and it went to -61%!