The lack of resource management in this game in general is a big problem. I much prefer how MOO2 or Civ worked in this regard. I am going back to MOO2 for now.
Bob Smith
1) Fix the wasted production problem detailed in another sticky thread 2) Fix the tech tree Both of these items are worse than any game of this type that I have ever played (including old stuff like Civ 1).
So when (or is?) the wasted resources issue going to be addressed?
That is cool, now I just need to figure out what I can use to print it split into 4 or 6 pages or so. ~SDC~
Too bad they didn't fix the wasted resource thing. That is my #1 problem with the game. ~SDC~
Anybody got a list of what's new? I don't have my serial number handy and want to know what is in the patch. ~SDC~
I have not read all 8000 posts, but issomething going to be done about this? I think clearly the best options are cash generation or shift to other production (AND research IMO) on that planet. I shouldn't need to have military or social programs going on a planet if I want to focus all my efforts on reasearch. Fixing this would go a long way to discourage people from building endless amounts of constructors. Right now I put that in the military queue of every planet (even lousy ones th
I would be interested in knowing the lower planet percentages too. Sometimes there aren't enough 15+s to go around. It seems in that case the morale is really horrible to start with (like 1% on a 12 or 13) but corrects itself over time.
What happens to production when you aren't building a military or social thing, but you have resources going to it? Is it convereted into money or thrown away or what? If it is thrown away that is something that should be changed. Either you should be able to set production per planet or better yet it should convert into cash or the other production type and research. I looked in the manual but could not find anything about it.