- Add a "locate uninhabited planets" feature. A screen similar to that in Master of Orion 2 would be very helpful. - Add a "locate resources" feature, and a resource summary screen. On a large map, you really have to write down the resource locations in a separate file. - Add a "go to nearest anomaly" feature for survey ships. You'd also have to make sure 2 survey ships aren't headed towards the same resource. - Allow the user to adjust the overall tech cost based o
fsk5809
Here's my list of feature suggestions: - Since there's a penalty for switching social projects, you should be able to queue up a single social project to start when the current one is completed. This would also help with trade goods and wonders. Right now, if you want to start a wonder or trade good, you have to rush-build and then go back to that planet the next turn and select the wonder. - should be able to see which minor races are at war on diplomacy screen<
I noticed some mildly annoying features regarding governors. 1. On the governor screen, you can't see the details for the cost/maintenance/effect of each social project. This would be very useful while learning the game. 2. On the planet screen, you should be able to queue a single item to be built after the current social project. For example, you can tell your planet to build a shipyard after its current project, and then return to the governor's list. This would also help