Artillery barrage. A prioritized area where any unit in range will shoot in priority any time a target shows up in it. It c ould have a cost to maintain and a bonus to accuracy. It 'b be some kind of mobile static defense. Maybe extended to air forces with ground capabilities but only for one run so they don't fell into a trap.
Gatokatcha
[quote who="dragonfiree" reply="47" id="3600090"] As a Lifetime Founder i get 1 Key so far [/quote] same here
Still says orbitals coming soon. The AI is nasty. It can build defensive building to support an attack. I don't know if an AI has ever done that.
Is the game to be released without replays ?
I like the idea of having some kind of zone of control effect. Maybe we need a gunship unit with a huge dps but limited supply to help a group to disengage and retreat. Once they have depleted their suplly they'd have to return to a pad with a slow resuply rate.
It was on monday. Brought the double click to select same unit type.
I meant if dx11 version still works , start it, and bring the graphic options to their lowest level. I guess both version are sharing the same options.
Did you try to strip out the graphic options? maybe one of then is preventing the game from running. I had one game with 0.61. I like it specialy with the double clicking same type of unit in. Is the hermes still the best starting unit? I guess the brute is now more efficient to grab the first regions. I'm replying to myself. One hermes can't anymore take a turinium generator but still works best to run from a regular region to another in the opening game
Thanks for the clarification. I have to try to get as much of the map as I can before the patch is out. Have a good sunday.
I have to try it to be sure but I don't like the sound of it. Game is going to be slower at the begining when there is little to do and faster in the late game when there is a lot to do.
[quote who="redblade1530" reply="10" id="3597015"] 1. in 1920by 1080 resolution alt-tabbing out to look at a website ( such as this one or the quick start guide) will cause everything but the unit bar to vanish - no interactive way to build except with hotkeys. 2. alt-tabbing out at any point places the screen off center and down to the right so that it cannot be exited nor interacted with - one must exit with cntrl-alt-delete method. [/quote] &n
Like you said you might want yo get a refund. You still could buy it back later if the game evolve favorably in your eyes. I certainly hope it retains that unique pace. I feel there is enough to do even at the beginning while you grab the second ring of region with a few hermes.Later I think the gameplay requires some time to correctly mount an assault. But I guess that just me; even the normal AI is a challenge for me.
sorry wrong button
[quote who="Gatokatcha" reply="1" id="3596882"] You can use the + and - to change game speed. Did you already try all the difficulty of the AI for a better challenge? There is also an option to change the UI scale but I'm afraid it isn't perfectly clean yet. As for myself I'm happy to see a different flavour of RTS' . There are already a lot of fast paced ones. Maybe an outstanding resume in turn based games is needed to try that move. I understand you don'
You can use the + and - to change game speed. Did you already try all the difficulty of the AI for a better challenge? There is also an option to adjust the UI scale but I'm afraid it isn't perfectly clean yet As for myself I'm happy to see a different flavour of RTS' . There are already a lot of fast paced ones. Maybe an outstanding resume in turn based games is needed to try that move. I understand you don't like the game at least in is current state. But it brin
The dx12 version started the second time I tryed. I've made a benchmark there is a large improvement from 0.60.13732 which was at 18.7 fps. I've yet to try how it plays.
Thx for the info. I'll stick with hostingpics because they don't even require to create an account or provide an email adress. I'll see how it goes.
Thanks Primal Savage worked fine but the limitation to Google user sounds too heavy <img src="https://doc-0c-54-docs.googleusercontent.com/docs/securesc/t5c1bv85sv8jreljfjumsrlhn58jsdge/q43ntbbprb0fvva48rn836h4ndu93inr/1445580000000/09858849956532360247/09858849956532360247/0B8X2YIJbsGFBMVVvVGhfUS1ldk0?e=view&nonce=922tgi5d7mplu&user=09858849956532360247&hash=9um8mscidh
There has been a second build on the 22th and the dx12 version has stop working with my 860m. It crashed to the desktop during initializing probably just before the game logo movie. DX11 still fine.
Sorry for the confusion. This image is hosted at screencast and posted with the HTLM code they provided. I wanted to be sure I could posted an image. It seems that google drive doesn't provide a direct link and I wanted to avoid to install a new software on my computer.
I appreciate already the effort to reduce the micromanaging and the focus on battlegroups. As far as I know it's the first RTS where terrain it's an important part of the gameplay. Obsiously there is still a pile of work to be done but the direction feels good and Stardock's a reliable compagny. I gave my thumb up.
I want starlord hairs.
Ok I'll use some other pictures hosting service which provide direct links. Hostingpics does it but they rather not have users do it to save their bandwith. I guess a link to a URL might be cached but not a direct link. I actually don't know. Thanks all.
The dx11 version is more responsive than with the previous build. It's now much more playable than the dx12 version on my machine.