killswitch469

killswitch469

Joined Member # 648913
3 Posts 57 Replies 1,652 Reputation

The number of grains your city has determines the amount of available food. To find this amount each grain gets multiplied by a food per grain rating in the city. This rating changes when you build structures in your city that increase food per grain. There are also some structures that increase food per grain in all cities. There are enchantments that can increase this number. Also some enchantments can add grain to a city. Some strategic resources can also increase the base number of grains

18 Replies 312,528 Views

[quote who="cardinaldirection" reply="4" id="3393560"] The ability to trade or at least gift cities to other players Outposts too! This would add a much needed layer of territorial strategy to the diplomacy system. Also, inns/camps that didn't go away. You could get a new quest from them once every 5-10 turns. ^This would also go a long way towards breathing life into the somewhat statistical feeling world.<br /

6 Replies 16,166 Views

First off, my significant other is about to kill me. Secondly, although I played the beta, and the a little when 1.0 first came out, I haven't had a chance to mass play until now. So I had both 1.3 and the DLC to tide me over. The good I started playing back in the fallen enchantress beta. Back then the game had potential, but wasn't anything impressive. Now, this game is finally there, where it is a solid fantasy game. Maybe not the seconding coming of

6 Replies 16,166 Views

Well if I had of won that 600 million powerball I would have donated [/Dr. Evil voice on]1 MILLION DOLLARS![/Dr. Evil voice off] for a kick started to THIS expansion. (since I didn't I will type out this wishlist, although nothing will come of it) Major focuses 1. Overhaul Diplomacy and faction interaction: I think that SMAC from 1999 actually has the best diplomacy I have found in any strategy game. Granted it had weaknesses and flaws and could use advancem

12 Replies 7,418 Views

I have noticed this problem intermittently throughout the beta, but sometimes command stops working properly. I think I have figured out how and why, and have a save. If you have an army with a sovereign and a champion in it, and the sovereign doesn't have the highest initiative, then command doesn't work properly. I've seen it have no effect at times, and then at other times instead of giving the unit an extra immediate move, it gets a double move on its turn.

1 Replies 3,823 Views

I was playing the scenario, and everything was running smoothly and going well, then it crashed. Here is my debug.err https://dl.dropboxusercontent.com/u/77858773/130511debug.err

0 Replies 2,936 Views

The berserker special ability seems strange, because unlike every other trait it turns your units over to the AI. I suggest that berserk be more in line with other abilities. Please consider making berserk work like this. Using berserk allows the unit to make a maul like attack against an adjacent unit with a total loss of dodge and armor for 1-2 turns with a 4 or 5 turn cool down.

0 Replies 6,510 Views

I had horrible problems with steam in the past (2006/2007) slowing down my computer and crashing, and I hadn't used it since then. I was upset and angry when I learned stardock planned on releasing LH via steam. I was completely anti-steam going into the beta. However, I gave steam a chance, and so far the experience has been pretty good. The first weekend I had it, I didn't have my steam credentials saved on my computer and I went out of town with no internet, so I couldn't

30 Replies 122,332 Views

I had two open slots in my army. I moved two healthy units out of a city and added them to my army, then immediately attacked an enemy stack. My two full strength units started off damaged (somewhere better 50-65% health). I have no clue what caused it. Here is my auto save. https://dl.dropboxusercontent.com/u/77858773/AutoSave.EleSav

1 Replies 5,728 Views

Occasionally command will damage my units when I cast it on them. I noticed this was happening a few minutes ago, but I've seen it once or twice before with either .75 or .80 Also, in my last few turns command has stopped working as advertised. I am casting it but sometimes my units are getting two turns with one taking place when I cast command, sometimes they're not getting two turns, and mostly they are getting double turns when their normal turn happens.

0 Replies 2,835 Views

I agree with the ideas posted in the thread -two types of siege weapons, ballista with no area of effect and a high armor piercing and catapult with area of effect/splash damage -siege weapons have overpower -lower movement to 1 -remove gildar from build cost -possible magic versions/magic upgrades that grant elemental damage

31 Replies 47,165 Views

This picture is a good example of one of the issues earlier posters were talking about. It runs through a monster lair, and if built manually, you could shorten the distance https://dl.dropboxusercontent.com/u/77858773/LegendaryHeroes_1366840016.jpg <img style="float: left;" src="https://dl.dropboxusercontent.com/u/77858773/LegendaryHeroes_1366840016.

52 Replies 174,792 Views

Derek, Please consider moving armor piercing from the spear line to the maul line for balance purposes. Right now spears have neutral init., armor piercing, no counter attack and impale. Mauls have negative init. and crushing blow. If you think this nerfs spears too much, then allow units with spears to always be in a defensive posture. I think it would encourage balance and combined arms.

212 Replies 639,936 Views

I'm not sure if my suggestions go here or in the LH support forum, but here goes The mouse over pop up text appears a fixed distance from the top of the mouse cursor instead of a fixed distance from the icon. This will result in the pop up text appearing in various places, covering up the icon and generally being annoying This photo shows a good spot for the popup to appear (it is the end turn text popup - lower right part of screen) <

104 Replies 415,650 Views