DrGivingBone

DrGivingBone

Joined Member # 6524611
0 Posts 5 Replies 76 Reputation

Just chiming in, I appreciate the gesture of free DLC for early adopters. But please don't include maps. Make it cosmetics only, or extra single player content. Perhaps also the game music as a download? Its on our best interest to keep the player base together. Cosmetic suggestion: different (combined?) colour scheme to pick in the lobby. e.g. red and black. Nice to see the question being asked though.

28 Replies 152,150 Views

This is an interesting perspective I didn't know of before hand, thanks for posting those. Just my observations, without any acces to numbers to back them up: Players that play skirmishes against easy or beginner CPU opponents seem to enjoy turtling a lot. In SC;FA maps that gave you just one easily defended choke-point always were among the most played, even online. The game as-is gives a lot of options for "competitive" players to try n

56 Replies 86,305 Views

- Intel as a resource: scouting and reacting to your opponent is one of the most important aspects of high level play. There should be a decision that you make in how much resources you spend on scouting vs the expected pay-off. For that matter, some way of defeating radar systems would greatly increase the need to scout. - soft secondary win conditions: everyone loves to crush his opponent with an overwhelming force but for this to happen the losing opponent need

9 Replies 87,156 Views

Planetary annihilation: Good This game had a lot of original ideas an managed to pull them off successfully. Things that you expect to have an big impact did have a big impact and were visually very pleasing. Although the playing field itself was hard to follow the layout and UI made it easy to

12 Replies 115,056 Views