GGTheMachine

GGTheMachine

Joined Member # 6528533
60 Posts 186 Replies 1,385 Reputation

Great to see all of my changes accepted! This will make the MP game so much more exciting to play. Looking forward to seeing the game improve and grow. If anyone wants to see the intention and reasoning behind the changes, you can read the document here. it also has a much easier to read formatting. Also, a couple of errors. There was a typo with the Instigator, logistics c

27 Replies 35,030 Views

The 1v1 maps, Deneb and Kralon, have different adjacent territory layouts from each of the two players spawns. I'm sure other maps do as well, but 1v1 in particular is the competitive mode for RTS, so there should be a set of 1v1 maps that are completely symmetrical and balanced in every aspect. Having non symmetrical maps isn't inherently an issue, but non symmetrical starting positions is definitely a problem. Not only is it unfair for one

0 Replies 13,100 Views

Thanks for the response guys! I certainly understand some players might have an aesthetic reason for not wanting to have an overlay or unit icon. As someone else has mentioned, perhaps offering the best of both worlds, a toggle button or setting in the options menu to change between overlays/icons to distinguish units, and none to provide the epic visuals. That way everybody wins, giving the players the tools and customisation to play the game as they see fit is always good. Giving

6 Replies 37,933 Views

Firstly, I must say I am absolutely loving Ashes of the Singularity so far, great stuff! One issue that I certainly think needs improving is the visual clarity, especially at medium to high zoom levels. It can be difficult and time consuming to distinguish what specific units are on the field. This is particularly vital in Ashes of the Singularity, due to the hard counter system when trying to read and counter your opponents composition. I would suggest implementing some kind

6 Replies 37,933 Views