[quote who="igncom1" reply="41" id="3671496"] That does make me ask. Why are T4's called juggernauts and not battleships? Or carriers? Or any kind of ship type that would make sense with frigates/cruisers/dreadnoughts? [/quote] Naval Units are coming, so that would be confusing. It's going to be confusing either way, we might have to change our naming convention with the inclusion of naval.
GGTheMachine
You're right, it's annoying. Looking in to getting it changed.
The 2.2 opt-in has received a big update! Lots of balance changes, UI improvements and more map fixes, everything that was originally mentioned in the March Dev Blog and a bit more. Instead of posting the worlds longest thread, you can read the full changelog and info. 2.2 will be launched live at the end of the month. If anyone is receiving a crash on startup on the updated opt-
[quote who="Ticktoc" reply="47" id="3671082"] Good balance is win win for everyone as it makes the games better so the debates are good, but best for everyone to just stick to actual numbers and strategies when it comes to these balance discussions/debates I think. When it gets too heated/personal it just puts people off from participating. [/quote] Agreed.
Thanks for the suggestions everyone, there's been quite a few nice ones which I'll add to the list.
Yeah I plan on fixing all those weapon tooltips which are far too vague.
Welcome! Hope you are enjoying the game and stick with it. Last update there was a change to all of the unit tooltips. If you hover over the unit icons in your factory it tells you the role of what each unit does such as "Zeus: Anti-Frigate Cruiser" It's a couple of months old, but I made an Explanation where I explain some of how the game works. I also have some Ashes gameplay videos with video commentary where I explain what's going on. [video]https://www.youtu
[quote who="Ekko_Tek" reply="34" id="3670648"] So after a little playtesting the 2.2 opt-in: Falcons got way overbuffed - they vaporize a Punisher instantly on contact. [/quote] Punisher lethality in general is very high, which is why they are getting the shield increase (Which didn't come in yet.) But it's possible we over buffed them, I will do a bunch of testing over the next few days. This is exactly what the opt-in is for. [quote who="Ekko_Tek" reply=
Wow nice work!
[quote who="Quesocito" reply="28" id="3670607"] im wondering if maybe a larger log cost might help to stop bomber spamming (to snipe the nexus). so the bomber will still be cost effective for what it kills, but the logistics will be really expensive if one wants to spam enough of them to snipe a nexus (like what we have been seeing in some matches). so the tech tree to the bomber could still stay the same (with the accesible advanced air fatory) meaning people could get str
[quote who="Neinhalt_Sieger" reply="26" id="3670599"] Starburst was very efficient in killing t3 bombers, but will not be anymore. I can assure you that you cannot scout the advanced building if they are behind AA. maybe you can by using quanta but no scout should be able to fly in a base at 15 min mark. There is another problem that comes with bombers and I hope Draginol reads this: - the quanta ability to jam orbitals it's not ok because it should
Somethings are certainly easier to play test than others. The effectiveness of heavy anti-air versus heavy air units is something that rarely comes up so it's certainly likely it may need tweaking after some play testing. I will be rolling out the full balance preview mod shortly and we have two weeks of play testing where we can make changes before the final 2.2 patch is released. Regarding Strat Bomber and Harbinger, they are in a weird spot because they can't target grou
Does it still do it after you remove -modding?
Hey guys! As you may have seen in the March Dev update , I'm going to be taking over many of the design and operations of Ashes moving forward. This should result in a lot more getting done in shorter times as now we'll have a designer specifically focusing on Ashes full time whereas Draginol has his hands full with many other projects and whatever else being a CEO involves. I have
Great point! I'll make note of it for sure.
In case Priest missed any, this is it here. But yes, double capping will be removed next patch, and we also have improvements coming to the map pool.
Yes the line about Avenger getting less health is a typo. All of the changes are there, so you can see it's getting its shield increased. I don't think Air Eliminator necessarily needs armour penetration, it has insanely high single target damage but it has a long reload time and no splash damage so it's not too good versus light air units, unlike the Falcon. Starburst and Sky Ender are similar. But reworking Sky Ender and Air Eliminator around armour piercing isn't
[quote who="Neinhalt_Sieger" reply="4" id="3670368"] Call Engineer Advanced Sky Factory Now only requires Air Factory Build time reduced from 80 to 60 Aviary Now only requires Assembly and Quantum Relay </ul
Heh, glad you guys are keen for the balance update. I am too! The reason why it wasn't included in 2.1 was because some of the changes to unit requirements (such as Punisher) required the AI code to be updated. That's been done now so the balance patch, or at least most of it, should be coming soon. But I don't know when that will be exactly.
Awesome! Great stuff. I planned on doing some tournaments once we get replays up and running and the updated balance patch. I may be able to some live casting of the matches.
[quote who="priestxes" reply="16" id="3668137"] Did you look at build time? why do maulers take 6 seconds longer? may not mean much in a 1 to 1 ratios. [/quote] Ah, no I never thought of build time, that's a good point! I believe Cruisers also build way too fast compared to Frigate units of equal cost. Build times start to get iffy, because should Substrate have longer build time due to combined production in Assembly? Either way, this patch already has an insan
[quote who="priestxes" reply="13" id="3668102"] Why are we removing the armor penetration on maulers? How does this effect their dps? Did anyone in the beta try 1 mauler vs 1 Athena? [/quote] " The Mauler has full armour Penetration which allows it to vaporise Dreadnaughts and the Hera far too quickly. This can not be intentional as it makes Eradicators obsolete." For reference, the Athena
That upcoming ranked pool isn't final, I would like to do some amendments of my suggested ranked pool based off some feedback.
"The merging is complete."
Hey everyone! Looking forward to seeing all these changes in action with 2.1 and gradually bringing Ashes to its full potential!