[quote who="Ashpire" reply="1" id="3676033"] Astounding... How can your head not explode? It's terrific to see this level of care and effort go into the game. Thanks very much. [/quote] Haha thank you, it means a lot! You're welcome. :D
GGTheMachine
** RELEASED 5/11/2017 ** Quality of Life
[quote who="fantstc1" reply="31" id="3675544"] Quoting GeneralsGentlemen, reply 30 The forming of armies with mouse clicks will be removed next update. Hrmm... this was one of the easier ways to make the T1 units form up and work together. Now I h
Hmm, I couldn't replicate that specifically. But there is a general frustration from accidentally forming armies by right clicking on a unit when you already have one selected. That may just be it, instead of something to do with summoning the Orbital. The forming of armies with mouse clicks will be removed next update.
This issue has specifically been fixed in the upcoming 2.25 update. We don't have a date confirmed yet, but I'm guessing it will be launched in around 2 weeks. (But don't hold me to this.)
The existing campaign and the scenarios could certainly do with some overall improvements, but right now it's not a priority.
[quote who="DKTrue" reply="25" id="3675241"] I originally talked about a bug. If you spawn a new Engi with Quanta and immediately click on it to give commands, it sometimes makes an army of engineers. ALL of them! [/quote] Wow. Do you have a replay where this happened?
Thanks for posting, this issue will be fixed in 2.22
[quote who="DesruX" reply="16" id="3674283"] Quoting Frogboy, reply 5 We already have this ability. The game autosaves and you can load it and continue the game where you left off. Great, so if I play multiplayer with a friend and one of us crashes we can load the game again and bo
[quote who="Ticktoc" reply="2" id="3673793"] To talk to team mates you have to hit Enter then press Tab to switch between team mates and everyone. [/quote] That's right. This actually confused me when I started with the game. Working on Shift or Ctrl + enter for team chat too.
[quote who="Ticktoc" reply="3" id="3673794"] Quoting GeneralsGentlemen, reply 2 Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then a
Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then again, heavy anti-air such as Air Eliminator and Sky Ender would make short work of scouts with Nano-Mesh armor, low tier anti-air don't scale so well.
Not sure why you think the Hades is unless, it received a very generous price reduction. There is more utility to bombers than instantly wiping extractors. Frigates were also buffed in 2.2, and we have more buffs coming for Frigates in 2.3 which will make the Hades have even more of a role to play.
[quote who="Arisal" reply="1" id="3673523"] In one of the other blog posts you guys said "Everyone who bought the upgrade from Ashes to Escalation will get a season pass to the DLC we're adding to Escalation". Does that start with this DLC or is that for later DLC? I just noticed it was not added to my steam account since I purchased Escalation at launch. Any clarification about how the "season pass" will work would be great. [/quote] I'm not sure how th
That is really strange. The first one I thought was just bad timing but now I think there is probably a bug or something. I have been having no trouble finding games lately and I'm Gold. Being Gold doesn't actually matter anyway, the restrictions for matchmaking are lifted after a few minutes of searching and not finding an opponent at a similar level. To double check, you are not running any beta opt-in?
If the issue is the Nexus being destroyed too easily then it'll probably fix itself as I plan on increasing Nexus health in the next update anyway as base sniping can be quite frustrating in team games.
A small update has been launched to fix a few issues: Crash Fixes Fixed an issue where the new host crashes at the end of a game when there was a host migration. Fixed an issue that occurred at the end of a long match when attempting to save replay data. Air Marauder & Air Rampager While it's great that the Gunships are now becoming a big part of the game after being neglected for so long, the
Sorry, I haven't looked into this yet. Getting 2.2 out and everything for it was pretty hectic. I'll look into this soon.
Wow nice, thank you so much for taking the time to gather all this. I'll forward it on!
Update. Shift + right click to remove 5 from queue has already been done and will be implemented next patch.
Edit: The replay was version 2.2 which will no longer work. Hey guys! Here's a nice high-level match I had against Priest on Italia. Would make for a good shoutcast I think. Replay File: </spa
[quote who="Elknar" reply="11" id="3672928"] I'm glad to see that there are some improvements regarding modding, but I still have to ask: when can we see multiplayer mods? [/quote] You can now! Modding was a big part of the 2.2 launch.
[quote who="fantstc1" reply="6" id="3672779"] Found that I was getting cheezed, but couldn't crack how... so... now awaiting replays. Glad to hear balance has changed too. [/quote] A lot of frustrating cheese strategies have been nerfed hard in 2.2
Yup, plan on getting that implemented.
[quote who="GeneralsGentlemen" reply="14" id="3672529"] Not to worry, the 2.2 patch will be launched tomorrow. [/quote] Sorry, I got the day wrong. It's Thursday.