GGTheMachine

GGTheMachine

Joined Member # 6528533
60 Posts 186 Replies 1,385 Reputation

In order to make modding more user friendly, there was a few changes in the 2.4 update which breaks compatibility with mods created for previous versions. To update previous mods, a few changes are required: 1) In the GameCore\Moduletemplates\WeaponModuleTemplates.csv file, a "Missile Location Group" column was added to the end. This column contains a reference to the updated MissileLocations.csv file. This information used to be in

0 Replies 28,179 Views

I almost never have problems in 1v1 2v2. But larger team games certainly are likely to have a crash. Make sure you are running DX11 instead of DX12 as it's more stable. But we are aware of the issue of stability and it's being worked on. I believe the release with Vulkan support with also help some of the stability issues.

5 Replies 8,283 Views

I don't really understand the issue, if you are struggling then perhaps you should lower the difficulty.

3 Replies 17,663 Views

I tried the mod and couldn't see how to enable prebuilt Extractors.

26 Replies 221,944 Views

Hey nice work, good to see other people experimenting with balance! 1. Nice idea with the slow Substrate heal, might actually implement that. 2. I think you'll find some huge balance issues caused by the changed to range. For example, if Reapers stay at the maximum attack range they are unkillable wby the short range Zeus. We're aware that the current range profiles isn't performing as we would like it, it's strange for long range units to close into medium range an

20 Replies 110,532 Views

[quote who="warrenkc" reply="1" id="3683342"] Anyway I can get this program? Thanks! [/quote] Here's the link. I also updated the original post for anyone else stumbling across this post.

3 Replies 31,986 Views

There's also some more modding functionality to be added into 2.4 which currently isn't available.

8 Replies 40,073 Views

Hmm, I haven't heard of this before. Are you able to record some footage and upload it to YouTube for us? That would help greatly in getting to the bottom of it.

6 Replies 17,764 Views

[quote who="RomeoReject" reply="4" id="3683185"] Quoting GeneralsGentlemen, reply 3 You can make new units pretty easily using existing models -snip I tried looking through the forums, but is there an idiot's guide to this for people like me? I've seen the "modding guide", but it doesn't

8 Replies 40,073 Views

You can make new units pretty easily using existing models but I'm guessing you mean new models, right? We have some modders working on importing new models, but their process is not an easy one. Once we get proper tools for importing assets and more robust modding support we will publically release documentation for it. With many other things such as our Map Editor, we are waiting until they are much more user friendly and robust before we are pushing it publically.

8 Replies 40,073 Views

[quote quoting="post"] Hi, I just purchased, downloaded, and played today. I used to play command and conquer/red alert. So I tried to group my 4 engineers by selecting four of them and then pressed CTRL+3 to assign it to group 3. The problem is everytime I just select ONLY one engineer by left clicking one of it, all 4 of them have been selected automatically. I tried to deselect and select one of them as well, but still got the same result.

3 Replies 26,053 Views

[quote who="bbc6rgf57ytty5yxyw5gt" reply="1" id="3682746"] I'm pretty sure the UI can be scaled up in 4K, it's somewhere in the options, I don't know if the cursor is affected though. [/quote] This is correct. Have you increased the UI scaling slider?

12 Replies 55,682 Views

[quote who="bbc6rgf57ytty5yxyw5gt" reply="3" id="3682748"] I think if you want to change speed go to Assets>Formations>FlockerTemplates and edit Max Velocity. [/quote] That's correct. What we will likely do in future is make it so units moving away from enemy units (backwards) is less than moving forward.

5 Replies 22,972 Views

[quote who="RomeoReject" reply="7" id="3681810"] Fair enough, but the Queen still handily wipes out other Dreadnaughts (Including the dedicated Dreadnaught killers from each race). Perhaps the Leonidas would take her out (The AI never managed to get one out to fight my Nest with it), but that still means Nest > All but one kind of enemy, Leonidas > Unsupported Dreadnaughts. [/q

9 Replies 627,744 Views

Leashing is to do with the unit moving out of position to attack target. If Leash range is set to 0, the unit will never automatically move to engage a target, it will only move to engage when told to do so, or when something is already within range. This is how the Artemis, Destructor and other long range things are setup. Default leash is if a unit is stationary, aggressive leash is attack move. What you want to adjust is the Minimum and maximum attack range for each u

5 Replies 22,972 Views