G'day! For the past month we've been working on the 2.6 update which is currently in QA testing and scheduled for early November. I already revealed some info about it in the September Dev Journal , but I'd like to drop more of a teaser. ##Quality of Life Changes## 2.6 isn't going to be our most exc
GGTheMachine
Can confirm larger cursors will be in for 2.6
2.6 Changelog <span style="font-size: small; font-family: Arial; font-we
[quote who="RomeoReject" reply="9" id="3691283"] Quoting GeneralsGentlemen, reply 8 Quoting RomeoReject, reply 7 Plus,&
[quote who="RomeoReject" reply="7" id="3691155"] Plus, they have no armor, so that shield gets wiped out slightly faster than the PHC lose health. [/quote] That's not true. Shields benefit from armor damage reduction.
[quote who="RomeoReject" reply="1" id="3690784"] Sounds like a good update to look forward to. Also: Healing/Repair Rework: Engineers & Constructors not being effective at repairing structures is unintuitive and unfair to Substrate who lack Medics. <ul style="col
G'day. It's been a very busy past couple of weeks for us, between the launch of the new Juggernauts in 2.5 and the Steam Publisher sale we had last weekend. On a personal note, the Agamemnon and Eye of Darkness were the first two units I designed, so it was a great experience starting them from scratch and seeing them develop into the final end result! ##Friendly Community## The other day I came across this Steam user review: <img
Originally Juggernauts were planned to be built directly on the ground from Engineers instead of the Dread Factories, but there isn't the UI space to do that properly. If we get build menus or Tier 2 Engineers we could go back to that design
Yeah the AI will instantly put Nano-Mesh barrier on their own and your Dreadnoughts. I don't like it because I agree, it doesn't look good.
Escalation 2.51 Update A small update has been launched to fix several issues and improve the fidelity of the Eye of Darkness and Nest of the Queen. Updated the textures for Nest of the Queen and Eye of Darkness to improve visual quality. Fixed a bug where Smarty, Constable, and Barrager missile damage was delayed by 11 seconds. Fixed a bug where the Eye of
It's a nice idea. Thanks for the suggestion.
You may have an auto save though. Okay, thanks.
Thanks for the feedback. Are you able to send your save game where you had the AI getting stuck issue? You can email it to [email protected]
Frigates are good early but they can get countered by large amounts of dedicated anti-frigate units such as Zeus/Avenger/Drone Hive, not to mention Orbitals. Frigates don't scale well into the late game, and that's fine, players are supposed to be teching up and getting more advanced units. Though, frigates remain a harassment option due to fast movement speed and high damage vs buildings for their cost. But if your opponent lacks any anti-frigate unit, then going for them is alway
[quote who="Jythier" reply="11" id="3688535"] What's going to kill a PHC Agamemnon? [/quote] Or multiple Prometheus/Savagers.
[quote who="RomeoReject" reply="8" id="3688385"] Just wish it regenerated like the Nest did. [/quote] ;)
Escalation 2.5 Update **Released** <span style="font-family: Calibri, sans-serif; color: white; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-
I was able to reproduce and fix that Athena targeting issue. It had all the priorities setup right but must have been bugged. Thanks for sharing! The video helped too.
[quote who="igncom1" reply="1" id="3688196"] The nest is such an effective one unit army that it's mental. Units like Athenas don't target it on the attack move and often get stuck trying to kill the frigates and other escorts before trying to fire on the nest it's self. Attack moves often leave armies stuck trying to kill the rapidly re-spawning swarm that they forget to shoot at the nest, often requiring a manual command to focus her down. [/quote] Every weapon has a ta
Juggernaut Unit Profiles While Juggernauts are late game killing machines, we want them to maintain strengths and weaknesses so they aren't unstoppable and that investing in specific Juggernauts is a deliberate strategic consideration. Here's some info about the new Juggernauts and how they will fit in with our existing ones. Substrate Nes
Hey nice suggestions, and glad you like the game. I have already thought about most of those and would be keen to get them in. I always thought it was weird you had to manually select either Metal or Radioactives extractor. Merging those together so it turns into whichever extractor depending on which type of Deposit would not only make it less fiddly an easier for new players, but also free up UI space. Like many other things, my only response is "It's on the list" as I have no id
[quote who="RomeoReject" reply="13" id="3687370"] When the PHC can instantly reinforce and constantly heal all damage, [/quote] Are you referring to the Charon for teleporting reinforcements? Substrate can do that as well with the Nano Transport Orbital. And Substrate can also heal damage with the Caregivers.
[quote who="igncom1" reply="14" id="3687372"] To be fair, the PHC are kinda set up to be late game steamrollers with their refineries and the like. [/quote] Substrate have Harvesters and Overcharge which stack extremely well together. I fail to see how Refinerines are better than Harvesters which would make PHC stronger. They provide more of a bonus, but it's offset by cheaper Harvesters and ability to swap between Rads and Metal, on top of the crazy Overcharge synnergy.
[quote who="fantstc1" reply="7" id="3687401"] Quoting GeneralsGentlemen, reply 5 It's on the list. But this list is very big. Ahem.. great. Also, am happy it isn't the top of the list. I would hope to see some other things fixed first, like... <br /
Escalation 2.41 Update A small update has been launched to fix several issues. Bugfixes Quanta cost removed from PHC Sensor Tower Fixed crash that would sometimes occur when placing buildings Fixed crash with Ryzen CPUs Other stability improvements. Fixed a bug where <a href="http://steamcommu