GGTheMachine

GGTheMachine

Joined Member # 6528533
60 Posts 186 Replies 1,385 Reputation

[quote who="Sebiks" reply="2" id="3681939"] I was able to win by killing nexus, but the but is with the node closest to the enemy. The stream of dumb reinforcements actually end up capturing that node and there's no way to take it back. [/quote] This has been fixed, but not yet updated.

4 Replies 5,834 Views

Hmm. Whenever I kill Haalee's Nexus the game ends. Did you do it all in one sitting? I wonder if it has something to do with an update we did to fix a bug on that mission.

4 Replies 5,834 Views

[quote who="RomeoReject" reply="5" id="3681384"] So, the Nest of the Queen is absolutely awesome, and feel like she warrants her excessive cost. I love the fact she heals herself, I like the method in which she attacks, I like her aesthetics, and she can go toe-to-toe with basically anything and expect to win. But Leonidas feels pretty lackluster in comparison. It can usually go toe-to-toe with an enemy, but where the Nest will absolutely walk all over the e

9 Replies 627,744 Views

[quote quoting="post"] I was playing last weekend, and noticed that when I tried to select air units on several occasions, I wasn't permitted. So my question is, what is the best way to report glitchiness like this. Is a screen recording the way to go, or is that useless? Can I just send the replay file, or something? [/quote] Hey! Recording a video certainly helps, likewise posting the save game helps to replicate.

2 Replies 21,813 Views

[quote who="grefranger" reply="5" id="3678771"] Hey bbc6rgf57ytty5yxyw5gt, unfortunately the game greys out starting a custom multiplayer match with the mod installed. So lame, why can't we play mods with friends? That's stupid. Anyways, when I tested it on skirmish neither faction could build a nexus or worker for the other faction.<

26 Replies 221,944 Views

G'day! May has been a big month for us at Stardock with the launch of Galciv 3: Crusade, and the upcoming release of the expansion for Offworld Trading Company, Jupiter's Forge. Despite that, we have been hard at work on Episode 3 to get it ready for launch in June. Aside from the big set of balance changes in the 2.25 Update to pave the way for Juggernauts, there's not much more to reveal after what's already been talked about in

9 Replies 627,744 Views

[quote who="drgnrdr1957" reply="17" id="3678199"] Just got the update patch from GOG, the Noctus mission still can't get to nexus in time to stop it being destroyed. Is this going to be fixed any time soon. Makes that mission unplayable for me. [/quote] Hmm, that's really strange, it works fine for me. As soon as the Prometheus gets in range the Retributor focuses it instead and the Nexus survives with about 10,000 health. <img src="https://i.imgur.com/IGD9zXH.jpg

19 Replies 126,076 Views

[quote who="The_empire1942" reply="2" id="3678016"] I keep the drivers up to date as much as possible when ever a new one comes out on Gforce experience. As for the DX12 yes I was running on the game on it. thinking of doing it in safe mode and/or try it on 11 which ever fixes it. The one thing that's bugging me is each time it crashes I run a validation it hits on two files every time, and I did try a reinstall nothing. [/quote] Don't worry about the 2 files w

6 Replies 87,254 Views

[quote who="edetamasan" reply="14" id="3677912"] How can you make the Strategic Bomber target all the ground units?! I just played an unranked game versus an AI and he completely ruined my biggest army with 1 Strategic Bomber. WTF?! Before this update, I could easily win against an AI, but now I do not have a chance. Also, the replays are not being saved. Why? [/quote] The intentions were explained in the patch notes. The Strategic Bomber has a drastic metal co

19 Replies 126,076 Views

[quote quoting="post"] Hi every one in having trouble with the game. Some times I'll be just getting to the game. It does take a few minutes which is odd giving my set up, and it will either crash or go into the game. The second part is I'll be playing the game. About 45min to an hour and a half in it would crash no reason. I got the game through steam and I check steam says the files are good. I haven't messed with the default settings to much. Short from a full reinstall I'm clueless.<

6 Replies 87,254 Views

Multiplayer LAN would be a great feature to have but unfortunately every feature and change we make has an opportunity cost, especially as our team is quite small. It's on the list so it may happen at some point, but it's not a priority. I'm guessing only ~1% of the player base would find it useful.

16 Replies 74,257 Views

[quote who="Benedictis" reply="11" id="3677395"] All seem interesting changes, thanks for the exhaustive list GG. Nice work. Looks like some room is progressively being made for the T4s. [e digicons]B)[/e] [/quote] Thanks. Yup! I'm currently working on the balance for the two T4 units at the moment. Can't wait to get them out to you guys, they're badass.

19 Replies 126,076 Views

Being able to see enemy weapons and nano mesh armor through FOW are bugs and will be fixed at same point. The player Power Indicators are also incredibly pointless and confusing, I wouldn't mind seeing it removed. I'm not so sure about the territory map, I think it's fine the way it is. Scouting is invaluable for discovering what tech and unit compositions your opponent is going for, I don't think being able to see enemy regions takes away from that.

4 Replies 35,124 Views

[quote who="fantstc1" reply="38" id="3676871"] ... The most pronounced symptom of this is when my units go stomping off in unexpected directions, which is STILL my ongoing gripe... I mean, I see so many requests for control over unit behaviors. Can this not become the next priority? [/quote] Current priorities are implementing Juggernauts, Vulcan and better modding support. Afterwards we'll be pushing a lot for stability (Fix

55 Replies 343,299 Views

[quote who="DKTrue" reply="20" id="3674957"] Suggestion: Would it be possible to disable armies for Engineers? It useless and if you click too fast after PHC spawns an Engi Drop with Quanta, sometimes you have an army of Engineers. Either way, if it's a bug or me being stupid: It's useless. [e digicons]:D[/e] [/quote] Wow, you are right! I unintentionally discovered it and then was able to reproduce it somewhat reliably. I'll look into getting this bug f

55 Replies 343,299 Views

[quote who="fantstc1" reply="37" id="3676867"] Quoting GeneralsGentlemen, reply 33 Yeah just box and press V. Two factories producing T1 with two engineers supporting at the start of the game. ... you'll be boxing, and boxing, and boxing.... ... harder and increasingly an

55 Replies 343,299 Views

[quote who="Quesocito" reply="5" id="3676387"] my ultimate issue with the game in order for MP to thrive, is that the winner shouldnt win even more.. currently in AOTS whoever is winning, has a much higher chance of winning, due to map control = resources = map control. so if u are aggressive enough and gain the upper hand on map control, u are even more likely to keep that upper hand, and the opposing player is even less likely to make a come back. [/quote] I

19 Replies 126,076 Views