GGTheMachine

GGTheMachine

Joined Member # 6528533
60 Posts 186 Replies 1,385 Reputation

[quote who="Ashpire" reply="2" id="3672385"] Here's the DropBox link. Not sure what you mean about posting the email... Just reply here when you've gotten the file. Thanks [/quote] Oh, I meant replay, not email. Cheers

3 Replies 5,782 Views

I think 50 Quanta for an Engineer is still a fantastic deal. Being able to instantly call one in and immediately start building extractors or defenses anywhere on the map is incredibly valuable.

19 Replies 139,915 Views

Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add! The massive 2.2 update , one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me

4 Replies 14,831,297 Views

The 2.2 Opt-in has been updated! All changes have been edited into the initial post.

19 Replies 139,915 Views

Welcome to the replay section One of the big features in 2.2 is the ability to post replays. We are adding this section to the forums to allow players to share replays for whatever reason, whether it's asking for advice on how to improve or showing off an epic game in the hopes of getting shoutcasted. Providing replays will be very valuable when reporting bugs, but please leave that for the bugs section of the forums. Before you post a replay plea

0 Replies 10,338 Views

[quote who="404JesusNotFound" reply="1" id="3671724"] Love the changes so far! As a newer player who wasn't totally familiar with the previous balance the new stuff "feels" better and much more intuitive to me. I am having a much easier time beating the AI now without intricate knowledge of counters and build orders. [/quote] That's great to hear! Glad you're enjoying it. :)

19 Replies 70,904 Views

There's a few units such as the Harvester which had errors in their tooltips which should be fixed in 2.2 The reason why, the way tooltips are implemented it needs to be entered in as "15%%" because just % has a certain use in the programming. Thanks for bringing it up though.

1 Replies 10,466 Views

Changing the game speed independently for two players would not be possible and I don't think that's a good idea. Having a Quanta upgrade to decrease build time of units isn't a bad idea, but I don't think it would add much, especially as it overlaps with the mechanic of using Engineers to boost a factory.

2 Replies 4,614 Views

[quote who="igncom1" reply="41" id="3671496"] That does make me ask. Why are T4's called juggernauts and not battleships? Or carriers? Or any kind of ship type that would make sense with frigates/cruisers/dreadnoughts? [/quote] Naval Units are coming, so that would be confusing. It's going to be confusing either way, we might have to change our naming convention with the inclusion of naval.

42 Replies 266,755 Views

The 2.2 opt-in has received a big update! Lots of balance changes, UI improvements and more map fixes, everything that was originally mentioned in the March Dev Blog and a bit more. Instead of posting the worlds longest thread, you can read the full changelog and info. 2.2 will be launched live at the end of the month. If anyone is receiving a crash on startup on the updated opt-

19 Replies 70,904 Views

[quote who="Ticktoc" reply="47" id="3671082"] Good balance is win win for everyone as it makes the games better so the debates are good, but best for everyone to just stick to actual numbers and strategies when it comes to these balance discussions/debates I think. When it gets too heated/personal it just puts people off from participating. [/quote] Agreed.

54 Replies 343,552 Views

Welcome! Hope you are enjoying the game and stick with it. Last update there was a change to all of the unit tooltips. If you hover over the unit icons in your factory it tells you the role of what each unit does such as "Zeus: Anti-Frigate Cruiser" It's a couple of months old, but I made an Explanation where I explain some of how the game works. I also have some Ashes gameplay videos with video commentary where I explain what's going on. [video]https://www.youtu

6 Replies 48,015 Views

[quote who="Ekko_Tek" reply="34" id="3670648"] So after a little playtesting the 2.2 opt-in: Falcons got way overbuffed - they vaporize a Punisher instantly on contact. [/quote] Punisher lethality in general is very high, which is why they are getting the shield increase (Which didn't come in yet.) But it's possible we over buffed them, I will do a bunch of testing over the next few days. This is exactly what the opt-in is for. [quote who="Ekko_Tek" reply=

54 Replies 343,552 Views

[quote who="Quesocito" reply="28" id="3670607"] im wondering if maybe a larger log cost might help to stop bomber spamming (to snipe the nexus). so the bomber will still be cost effective for what it kills, but the logistics will be really expensive if one wants to spam enough of them to snipe a nexus (like what we have been seeing in some matches). so the tech tree to the bomber could still stay the same (with the accesible advanced air fatory) meaning people could get str

54 Replies 343,552 Views

[quote who="Neinhalt_Sieger" reply="26" id="3670599"] Starburst was very efficient in killing t3 bombers, but will not be anymore. I can assure you that you cannot scout the advanced building if they are behind AA. maybe you can by using quanta but no scout should be able to fly in a base at 15 min mark. There is another problem that comes with bombers and I hope Draginol reads this: - the quanta ability to jam orbitals it's not ok because it should

54 Replies 343,552 Views

Somethings are certainly easier to play test than others. The effectiveness of heavy anti-air versus heavy air units is something that rarely comes up so it's certainly likely it may need tweaking after some play testing. I will be rolling out the full balance preview mod shortly and we have two weeks of play testing where we can make changes before the final 2.2 patch is released. Regarding Strat Bomber and Harbinger, they are in a weird spot because they can't target grou

54 Replies 343,552 Views