Not to worry, the 2.2 patch will be launched tomorrow.
GGTheMachine
Opt-in means you access it via the beta tabs on your steam game properties.
Escalation was given away free to all owners of the base game. You should have it on your steam Library.
[quote who="Ashpire" reply="2" id="3672385"] Here's the DropBox link. Not sure what you mean about posting the email... Just reply here when you've gotten the file. Thanks [/quote] Oh, I meant replay, not email. Cheers
I think 50 Quanta for an Engineer is still a fantastic deal. Being able to instantly call one in and immediately start building extractors or defenses anywhere on the map is incredibly valuable.
Hi there. Please include the replay in the post. Upload to a site like dropbox and include a link here. I'll forward it on. Thanks.
Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add! The massive 2.2 update , one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me
The 2.2 Opt-in has been updated! All changes have been edited into the initial post.
Welcome to the replay section One of the big features in 2.2 is the ability to post replays. We are adding this section to the forums to allow players to share replays for whatever reason, whether it's asking for advice on how to improve or showing off an epic game in the hopes of getting shoutcasted. Providing replays will be very valuable when reporting bugs, but please leave that for the bugs section of the forums. Before you post a replay plea
[quote who="404JesusNotFound" reply="1" id="3671724"] Love the changes so far! As a newer player who wasn't totally familiar with the previous balance the new stuff "feels" better and much more intuitive to me. I am having a much easier time beating the AI now without intricate knowledge of counters and build orders. [/quote] That's great to hear! Glad you're enjoying it. :)
There's a few units such as the Harvester which had errors in their tooltips which should be fixed in 2.2 The reason why, the way tooltips are implemented it needs to be entered in as "15%%" because just % has a certain use in the programming. Thanks for bringing it up though.
The Substrate Dreadnoughts did get some buffs as they were undperforming in Multiplayer. Thanks for bringing it up, I'll look into it.
Changing the game speed independently for two players would not be possible and I don't think that's a good idea. Having a Quanta upgrade to decrease build time of units isn't a bad idea, but I don't think it would add much, especially as it overlaps with the mechanic of using Engineers to boost a factory.
[quote who="igncom1" reply="41" id="3671496"] That does make me ask. Why are T4's called juggernauts and not battleships? Or carriers? Or any kind of ship type that would make sense with frigates/cruisers/dreadnoughts? [/quote] Naval Units are coming, so that would be confusing. It's going to be confusing either way, we might have to change our naming convention with the inclusion of naval.
You're right, it's annoying. Looking in to getting it changed.
The 2.2 opt-in has received a big update! Lots of balance changes, UI improvements and more map fixes, everything that was originally mentioned in the March Dev Blog and a bit more. Instead of posting the worlds longest thread, you can read the full changelog and info. 2.2 will be launched live at the end of the month. If anyone is receiving a crash on startup on the updated opt-
[quote who="Ticktoc" reply="47" id="3671082"] Good balance is win win for everyone as it makes the games better so the debates are good, but best for everyone to just stick to actual numbers and strategies when it comes to these balance discussions/debates I think. When it gets too heated/personal it just puts people off from participating. [/quote] Agreed.
Thanks for the suggestions everyone, there's been quite a few nice ones which I'll add to the list.
Yeah I plan on fixing all those weapon tooltips which are far too vague.
Welcome! Hope you are enjoying the game and stick with it. Last update there was a change to all of the unit tooltips. If you hover over the unit icons in your factory it tells you the role of what each unit does such as "Zeus: Anti-Frigate Cruiser" It's a couple of months old, but I made an Explanation where I explain some of how the game works. I also have some Ashes gameplay videos with video commentary where I explain what's going on. [video]https://www.youtu
[quote who="Ekko_Tek" reply="34" id="3670648"] So after a little playtesting the 2.2 opt-in: Falcons got way overbuffed - they vaporize a Punisher instantly on contact. [/quote] Punisher lethality in general is very high, which is why they are getting the shield increase (Which didn't come in yet.) But it's possible we over buffed them, I will do a bunch of testing over the next few days. This is exactly what the opt-in is for. [quote who="Ekko_Tek" reply=
Wow nice work!
[quote who="Quesocito" reply="28" id="3670607"] im wondering if maybe a larger log cost might help to stop bomber spamming (to snipe the nexus). so the bomber will still be cost effective for what it kills, but the logistics will be really expensive if one wants to spam enough of them to snipe a nexus (like what we have been seeing in some matches). so the tech tree to the bomber could still stay the same (with the accesible advanced air fatory) meaning people could get str
[quote who="Neinhalt_Sieger" reply="26" id="3670599"] Starburst was very efficient in killing t3 bombers, but will not be anymore. I can assure you that you cannot scout the advanced building if they are behind AA. maybe you can by using quanta but no scout should be able to fly in a base at 15 min mark. There is another problem that comes with bombers and I hope Draginol reads this: - the quanta ability to jam orbitals it's not ok because it should
Somethings are certainly easier to play test than others. The effectiveness of heavy anti-air versus heavy air units is something that rarely comes up so it's certainly likely it may need tweaking after some play testing. I will be rolling out the full balance preview mod shortly and we have two weeks of play testing where we can make changes before the final 2.2 patch is released. Regarding Strat Bomber and Harbinger, they are in a weird spot because they can't target grou