legacyone

legacyone

Joined Member # 6531821
1 Posts 30 Replies 277 Reputation

[quote who="eviator" reply="29" id="3603050"] Besides, this thread is dead so there is nothing to side-track. [/quote] So you should have no need to post here any more thanks. So as I was saying the ports for this game does not have to be random some people have NAT types that do not do Port Preservation this causes UDP Traversal problems such that they rely on the other end (another player directly which this game does

30 Replies 44,561 Views

[quote who="eviator" reply="27" id="3602998"] You don't understand, nevermind. [/quote] I don't know why your even talking about IPv6 other then to side track the issue but I'm happy to example why you think I don't understand when I do and here is why yes every device is Internet addressable with IPv6 there is no NAT you are thinking the firewall is all done by the device which it can but what will really happen wh

30 Replies 44,561 Views

[quote who="eviator" reply="25" id="3602900"] There is a point to what you are saying in applicability to IPv6. NAT is not the preferred addressing solution for IPv6, which will make all devices Internet addressable, requiring an actual firewall to protect them. In that case Valve and game devs are going to have to rethink things by necessity. I'm guessing we are still years away from that, though. [/quote] Nope this problem ha

30 Replies 44,561 Views

[quote who="Mellified_Man" reply="23" id="3602762"] Once again, if the second option bothers you I offered the 3rd choice of a separate gaming network as well. I think we're going in circles at this point so I'm bowing out of the conversation. [/quote] I don't know how long you been captured for when the internet was moving forward and you are trying to take a interest in thinking you have the solution and i

30 Replies 44,561 Views

[quote who="Mellified_Man" reply="21" id="3602685"] Furthermore you decided you won't forward the UDP ports to your computer, which is the standard backup solution. [/quote] Got you. I said YeSe lets Quote me “lets say I would be happy to do port forwarding the problem is their is no way to know what port that might be it can be 49152 to 65535.” HaPpY or do you think port forwarding 49152 to 65535 UDP ports IN i

30 Replies 44,561 Views

Fine Steam API is limited (putting it nicely) I could use netsh int ipv4 set dynamicport udp to limit the port range to not lets just use any port 49152- 65535 when you can do that with changes to API for that app you say can't do a range can't do a fixed port in the API you added in your game. And you want me to explain this t

30 Replies 44,561 Views

[quote who="Mellified_Man" reply="17" id="3602650"] Quoting eviator, reply 16 Legacyone, he seems to be saying Ashes uses the Steam connection methodology. If you want to complain to someone about the insecurity of UPnP, maybe you should complain to Valve and ask them to implement UDP traversal. Then Ashes would support it. </d

30 Replies 44,561 Views

[quote who="eviator" reply="16" id="3602597"] If UDP traversal is superior to UPnP, Valve will move to it, [/quote] You didn't get it did you eviator UDP traversal IS being done its being done in the game right now but its how the ports are for how UDP traversal works that is the problem. and again Valve can't help at their end its the ports the game uses are end.</

23 Replies 67,344 Views

[quote who="eviator" reply="10" id="3602525"] but go ahead and keep posting them if it makes you feel better. [/quote] Will do. Outgoing 60897 incoming 58799 58800 63134 any see a pattern or range to these UDP ports? Its imposable to port forward them all unless I use DMZ and no one uses UPnP even the FBI National Infrastructure Protection Center says to disable it for extra protection. <a href="https://www.grc.com/unpnp

23 Replies 67,344 Views

It seems stardock is not getting the issue so please try and join my game I will post the UDP ports used on every try. https://forums.ashesofthesingularity.com/472838/page/1/ Don't thank me Stardock I did warn you. Here are the start up ports. Outgoing 27017-27021 3478

23 Replies 67,344 Views

Not going to work its what the game uses as a source port. You clearly don't get when you say while keeping your current "high security" setup lets do doubt NAT connect my PC to a dumb NAT with UPnP then connect that to my "high security" setup....how do a firewall what the dumb NAT with UPnP is doing on my "high security" setup? I can&

30 Replies 44,561 Views

Well if the AI is not cheating in normal I would really like to know how you get a Hyperion with over 40K health with AI on normal in v.63 on my side. http://images.akamai.steamusercontent.com/ugc/397801945112401419/E19EFF267748E0197D4D39BC20A40A32478EBC8D/

54 Replies 147,831 Views

Whats the point in having a firewall if I'm going to have to allow 49152 to 65535 all out (or it would work all IN too) if not more for UDP I just don't see the point in a connection method thats all over the place I can not think why it even needs to be a mess in the first place when there are ways of doing it simpler to achieve the same goal. UPnP will not help the idea of UDP Traversal i

30 Replies 44,561 Views

Your not getting how UDP Traversal works yes T-r-a-v-e-r-s-a-l so help me I will teach you. Steam can't do anything their end its got to be done in the game. Let starts with something simple like DNS and clear your mind of the vulnerability (by that I mean the DNS ones when we send gaming traffic by this) and keep a open mind as to what is a client and what is a server because with UDP Traversal it solves that. Also to keep it simple no NAT just a firewall and the

30 Replies 44,561 Views

The source port is the port the other player will try to connect too you can read my post on how UDP Traversal works. http://steamcommunity.com/app/228880/discussions/2/496880203079122049/ With UDP you don't need a port per player this applies to well behaved NAT but NAT types that don't behaved well with a fixed source port range and this does apply to random ones too you can port forward just that range and not 49152 to 65535 if on win 7 and in win XP its 10

30 Replies 44,561 Views

You think you can add fixed source port in your next update please [e digicons]:pout:[/e] Elite: Dangerous has that option and it can make the connection method more stable for UDP Traversal. https://forums.ashesofthesingularity.com/472838/page/1

2 Replies 19,748 Views

[quote who="Zorin1" reply="2" id="3600758"] So we don't know what ports need to be open? [/quote] Its even more complicated then that but all I need is to get the Dev to add the option or change how its done a tiny bit and it will be fine. As I try to explain here to someone. <a href="http://steamcommunity.com/app/228880/disc

4 Replies 15,196 Views