Hopefully soon. Benchmark is still bugged.
Mercennarius
Hot fix didnt help my issues. Benchmark still crashes in DX12 everytime at the end before showing results.
This happens to me when my brother hosts but not when I host the game. Both of us are on a 300+Mbps connection.
Brother installed drivers after the Windows update and still has the crashing issues. Does seem driver related in some way.
DX12 benchmark is buggy and crashes 90% of the time by the time it ends. Same for me and my brothers computer. Seems like a possible driver conflict? Both running the latest Windows 10 build with newest Crimson drivers.
This patch broke the DX12 benchmark..crashes almost every time I run it. AMD 290X card with newest drivers. Any idea what's causing this and when we can expect a patch? No issues before this latest update.
DX12 benchmark crashes for me. No problems before todays update. Hopefully they get a fix out soon...
Decided to compare the multithreading between DX11 and DX12: DX11: [img]http://i.imgur.com/1NhEL5f.jpg[/img] DX12: [img]http://i.imgur.com/j6HTDUd.jpg[/img] As you can see both DX11 and DX12 can utilize more than 12 threads in this game. DX12 shows a significantly improved resource allocation between threads, while DX11 shows the majority of the work load left to the primary thread.
Much improved performance on both DX11 and DX12!
Much improved performance on both DX11 and DX12!
Am I the only one experiencing shadows/textures popping in and out at certain points of the benchmark? Especially the shadows during the scene where the screen rotates.
What day should we expect this update?
I notice that when I run the DX12 benchmark that I see several graphical glitches like shadows pop in and out on certain objects at different points. Anyone else notice something similar? Running a R9 280X.
MSI R9 280X (mild overclock) with dual X5690s (stock clocks): DX12 High Settings: DX12 performed significantly better for me.