I have to believe either there's a serious problem with the influence calculations or it's the MCC building. I suspect that the MCC building actually just does the exact opposite of what's it's supposed to do. I suspect it makes every planet take the maximum amount of time to flip rather than the minimum. It's a simple programming error that would be hard to catch. Here's an example, in my current game trying for an influence victory, I have one planet deep in my territory with 12 bi
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