[quote]That was probably the invisible ship bug, which Stardock has said would take too much work to make a patch for. But can be temporarily fixed by saving and reloading the game. [/quote] Okay thanks.
Kazar
I did a search for "cloaked excalibur" and had no results. I was nearing an end game, and thought I was winning until the Altarians showed up and starting wiping me out with cloaked excalibur ships. I couldn't strategise because I couldn't see them coming. Is this a bug? I installed the Good/Evil Improvement Pak, is that what the pure good get as a tech? I was very surprised, to say the least. :p [Message Edited]
It would be nice if starbases could manufacture ships. First designate a size variable for ships. Example a fighter or missile would be size 1 (class 1), and excalibur would be size 5. The first starbase module upgrade for ship building would allow construction of class 1 ships, and the second starbase module upgrade for ship building would allow class 2 ships and so on. Also for each module upgrade to build a higher class of ship, there would also be an increase in starbase production. If ships
Currently playing a game where I lost a large amount of planets to a Federalist movement. When I tried to recapture some planets this happened: -target planet population 17 billion -troops to attack with 4.5 billion -invasion was a success -planet population then spiked to 100 billion, and caused the moral to be 1 Shouldn't the new population of the planet be any surviving troops after the attack? Kazar