e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

out-of-game ship builder. Considering how much of a success Ship Design in GalCiv 2 was and is, this seems like an excellent idea for Stardock to me. It seems only logical to me to bring it to the next level. Some people might want do design a ship from time to time with all parts enabled. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif

93 Replies 65,885 Views

Hmm... Normal was made a bit easier in 1.3 because we added some new difficulty levels at the top end. (this thread) Normal will be tougher than it was because there's a new easier difficulty level (take

6 Replies 9,367 Views

I fully agree on the "let the AI cancel alliances" issue, it would be a fair thing and keep the player somewhat on his toes. And I'd support any intelligent limit on ship speed (other than "x is enough"): Like restricting the number of engines you can put on a given hull size in a given galaxy size. I like fast ships myself and play on the big map sizes mostly, but being allowed to put almost nothing than engines on a ship design is unrealistic in my opinion (and we all know the

11 Replies 6,961 Views

e-stab, the formula posted here Link by Starweb gives your overall metaverse score when considering that the aging penalty is based on a calculation date set the 7/4/06 (time of the recalc) Yes, thanks for the reminder. I replied in his thread, but seeing Brad's posting made me wonder w

20 Replies 13,101 Views

For some reason it is the 5th game that triggers the division by 2. The program must be set to adjust the total score on the game following the game that the square root of the divisor reaches a whole number. So it stands to reason that the hits will take place on the 5th, 10th, 17th, 26th, 37th, 50th, 65th, Etc. No, here's someone with 5 games and n

20 Replies 13,101 Views

estab, they probably round the root down. So if he plays another, he should take a decent hit. No, another player ( Link ) has 4 games already and it's the same for him: No division, just the sum. So there has to be something involved that's not on the table yet.

20 Replies 13,101 Views

Thanks Brad, I'm glad it was done in the end. As for the total MV score, it doesn't seem to work the way you said: Example . The score of this guy is the sum of his three games, there's no division by the square root of 3.

20 Replies 13,101 Views

The formula seems to be right, it works for my 16 games at least. Can anyone else confirm or disprove it? (Don't forget to round down at every step, by the way.)

22 Replies 20,570 Views

I fully agree with Star Dagger. I cared less and less about Metaverse scoring because the older scores never got fully recalculated. Look for the "Vigilante" character currently ranked at #2 to see an example: Link . Additionally some MV total scores seem weird when looking at the individual games. I'd like to know which formula they're supposed to obey.

54 Replies 51,437 Views

Red Alert! Raise shields! The Drengins seem to have used their new Carriage Return Annihilator on us! Trade for the tech at all costs! Redesign and upgrade our ships! Hurry! - oops, sorry, seems like I got carried away...

19 Replies 22,744 Views

Imagine an "advanced" button next to each player that let the player pick: * Resource Bonus (-50% to 200%) * Aggression Level (1 through 10) * Strategy Type (A, B, C, D) * Intelligence (1 through 10 which the higher the #, the more CPU it would use). That would be gamers' heaven! <img src="http://images.stardock.com/gc2/T_DL

28 Replies 45,597 Views