e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

I fear Stardock will have to put some work in the Metaverse to make sure only proper scores are in it. Otherwise it might die a quick death. I don't think resetting it would be a good idea by the way, just in case anyone thinks about it...

82 Replies 43,629 Views

When you have people like Quirk and Thebestaintyou, quite detemined to ruin the Metaverse, there does not seem much point in it. Your statement is unfair. Someone will exploit the scoring system anyway, so it is much better to have people doing it who will inform the developers and/or post about it publicly for everyone to understand. If nothing

19 Replies 13,803 Views

I hope that these scores, too, will be recalculated! Agreed, the 1.1-Beta scores submitted before the scoring change (which happened in 1.1-Beta3 IIRC) need to be recalculated as well, otherwise the whole effort loses most of its sense.

4 Replies 5,740 Views

One thing that is almost unusable in gigantic galaxies is the minimap. It would be nice to have an option to autocenter it to where the camera is. Please add this, as I have to zoom out and zoom in every time I want to center the minimap... I agree that the minimap is difficult to use in large maps, but there's one thing you can do: You can drag and

106 Replies 127,493 Views

You can change it back manually in C:\...something...\My Games\GalCiv2\prefs.ini (or simply delete the file to get a default one on starting).

1 Replies 2,900 Views

Three small UI suggestions: (1) The game already keeps track of the state of the additional game options (tech trading, minors, blind exploration), but not of the chosen victory conditions (they're always checked on game setup). It should keep track of these as well. (2) When giving a name to a ship model while or after designing it, auto-erase the "new model" string that's in the box. (3) When changing the name of a ship, planet or starbase on the other hand, do

106 Replies 127,493 Views

Once the tech tree is completed, my tiny hulls get 1-2 excellent weapons and 1-2 drives, depending on the miniaturization available to me. A swarm of these (can you say 20-25 ships?) wins most battles, and when some of them are lost - well, they're easy to replace.

38 Replies 13,267 Views

Which brings us back to what exactly should be in an expansion pack. We plan to make multiple expansion packs. One of the mistakes we made with the first GalCiv was that we only made one and users made it clear to us that they would have liked to have seen more. So this time we will make sure we do that. Great news! <img src="http://images.stardock.c

249 Replies 266,768 Views

-Have Orbital Terraformers add new tiles that would not have been available above and beyond the currenty unuseable tiles. A good idea. Something along these lines will make the Terraforming wonder much more worth striving for, it's almost useless at the moment.

21 Replies 13,039 Views

It's up to you how you want to play your game. But for most people using cheat codes or major exploits will result in a boring game soon enough. Cheese tactics are everywhere, e.g. there's one thing that works in most games were randomness plays a role: A reload. And deliberate reloading is considered cheating by most people. My stance on exploits is the following: When I find out about a cheese tactics, often enough I'll try it out to see what it does. But then I'll write about it on

33 Replies 21,742 Views