My guess it that they offer to trade two alignment specific techs. I had this happen before, they simply don't show up, it seems like a bug.
e-stab
Gah, usage of the terror star was boring after the first time in GalCiv 1. I hope they either devote enough time to it to make it balanced in some way and the AI able to cope with it, or they just leave it out altogether - which would be fine for me. The game really doesn't need a new exploitable strategy.
I don't see how anyone could beat the highest difficulties as a builder/culture player. If anyone is winning at the highest level without using a wrecking ball I would like to hear about it Actually in my experience playing successfully on the very high difficulty levels isn't about jumping on the AI as ear
Yor = toaster lover No, Moser is going for a race victory, I guess.
you know what would be great? a way to customize the diffculty. EG: sub-normal too easy, but normal too hard? give the ai and extra 25% econ or give him basic algos. It would reduce teh frustration level so much and it'd help us go up at out own pace. If I remember that right, Brad himself would like to hav
Just have a look at the Metaverse, people are playing above tough. Given a not too unfair starting position, at least crippling difficulty isn't much of a problem. The 1.1 betas seem to be more difficult than it was before though.
I'm shocked to hear about the nonsense written by some German magazines, I wonder how much time they devoted to it - half an hour? (Brad - you better stop reading here. ) I googled around a bit, but what I found isn't worth mentioning. I found a superficial tes
Hope you got good encryption gear. Maybe it wasn't such a bad idea to have a cryptography exam after all!
I think a less than linear return on population is fine, things get less effective when lots of people are involved.
(I was talking about the crash bug described in response #130 in the Beta Glitch Report Link .)
Frogboy, is the crash caused by empty AI fleets fixed? Beta 1 was great, but I had frequent problems in mid- and endgame.
The galaxy called me today and I started a game (well, after doing some work, at least) - but then it kept crashing (1.1 beta version)! Must be Stardock's way of keeping me at my desk (and the computer off!). Thanks for your good wishes!
e-stab - did you have the same problems about a ship not being in a fleet that Frogboy mentions? I think so, yes. Finished the game by loading, playing 3 turns, saving, imm
Yes, some rebalancing would be a good idea.
Seconded! (I'm not sure about how social production is handled at the moment, but if it doesn't carry over yet, it should too!)
I don't think so.
I'd love to spend more time here and with GalCiv, but it's exam time for me once again. (a.k.a. All work and no play makes e-stab a dull boy. ) Next game won't be until full 1.1 for sure...
I'm currently playing on a large map with lots of planets and the game crashes quite frequently (every 5-10 turns). I had a look in the debug.err files created, but the only unusual thing I could find were a number of lines like this one: Debug Message: Destroying ship Defender M5-1 8059. Orbiting: 0 Debug Message: ERROR: Had to force clean up on dead shi
I second the idea of making the frequency of resources adjustable. They tend to have a bit too much of an influence on large maps (due to the number of occurences). Anomalies actually DO respawn, but very slowly.
This forum is not "create your own game". Even the developers themselves think a little different in this regard, I think. It's not a "Brad, do what I say" forum, but we're talking about well-founded suggestions here. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Bo
Remember that the beta is a beta and there may be bugs that keep you from finishing a game. If you only want to play and enjoy the game, don't play the beta. Yeah sure, I know. I only wanted to know whether beta games are allowed to be submitted in general. Nobody complained so I think it's okay
e-stab, I can manage all common OK, but it dies if I try abundant everything - P4 3.2Ghz, 2Gb RAM, XFX Geforce 7800 GS Extreme - so I hate to think what you actually need (got to be a dual core CPU at least). Divide your specs by two and you have mine more or less. <img src="http://images.stardock.com/gc2/T
I second the idea. It wouldn't hurt anyone or need any balancing as far as I can tell. One of the strong points of Civ4 is the list of options you can activate/deactivate for game setup, it wouldn't be a mistake to borrow from there, I think.
Ok, I've already dropped Brad an email about this. The problem itself seems to be not the language-selection, but the numeric format. English notation is: 1,000.00 German notation is: 1.000,00 You can change this seperately in the language-setup in windows (it's called "Zahlen" in German Windows) try to change these settings (even with having selected German
Ok, I've already dropped Brad an email about this. The problem itself seems to be not the language-selection, but the numeric format. English notation is: 1,000.00 German notation is: 1.000,00 You can change this seperately in the language-setup in windows (it's called "Zahlen" in German Windows) try to change these settings (even with having selected German