e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

With regards to the economic system: Have you thought about making social and military production actually carry over to the next project? (Just like it is nicely done for research, not 100% sure for social production, but military productions is definitely not carried over.)

223 Replies 121,017 Views

Awesome, Brad (and team, of course!). Thanks for all that'll be in the next version! I hope a "randomize alignments" checkbox will join the new setup options in the near future, I found that to be much fun in GC1 (and finally people will see all the nice alternative texts as well! <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif"

28 Replies 43,748 Views

Gaah, my machine can't handle a gigantic map with everything set to common, occasional seems to be the most I can do. It slowed down to a crawl in midgame, waiting several minutes for the next turn is no fun at all - I had to abandon it. Even worse: I probably won't have time to play the next three weeks.

1,775 Replies 2,418,152 Views

Looks good, Brad! I especially like the 14 moves battleship! I won't have time to play in the next three weeks (well, except today ), and I hope to be CRUSHED the first time then! <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN="absmid

55 Replies 178,278 Views

Anyone know how often update happens? Something between a few hours and a week, I think. (should be a few hours usually) About the medals, I see them with this URL: Link ,

1,775 Replies 2,418,152 Views

Once you have set up a game for the Metaverse and you go to play it, does pressing ctrl-N flag it as a cheat? No. Ctrl-N and Ctrl-S (quicksave) are no cheats. In fact you can press anything as long as GC2

1,775 Replies 2,418,152 Views

I think that there should be an "auto-liftoff" option for built starships just like the one that was there in GalCiv 1. You can simulate it by using a rally point right next to the planet, that's unnecessary micromanagement IMO.

7 Replies 10,598 Views

I think GC2 should double the tiles and/or has a little more bonus. No, there really is no need to build one building of each kind everywhere. E.g. a class 5 planet with four factories gives a nice second tier ship production planet.

22 Replies 20,399 Views

One could restrict tech trade to requiring pre-requisites to be traded before higher level techs (no Laser V without Laser IV, for example). One could have techs only 1/2 tradable - trade a tech off someone and its research cost is reduced by 1/2 - you now have blueprints to get your scientists started on the tech!</T

11 Replies 8,203 Views

I'm with EnsRegis on this one. I always delete or move all ship designs manually (in the corresponding folder) before starting a new game. Every game is different, I rarely match the requirements for my old designs at the right point of time. By the way, is there a way to get rid of the standard designs? I don't use them anyway.

10 Replies 11,196 Views

Clicking on foreign stats, then relation tab. It's empty because I haven't met anyone. But you can just hit ctrl+1 through ctrl+0 and tada you can now trade from turn 1. Is this the reason that by the time I meet another civilization they have tons more techs.. and as I meet more they have already tech trade

6 Replies 5,481 Views