e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

No problem. One other thing though: For some reason my metaverse scores don't add up correctly (yes, I know the formula): I submitted five games (since Feb 27), if I sum the scores up and divide by the square root of 5, I get 318,264 - the metaverse lists 286,400 though. My guess is that it happens because I actually resubmitted two of the games one t

346 Replies 760,137 Views

Thanks andrew, it is fine now. (Yay! I can finally boast with my bronze medal once they're shown again on the forums. ) Seemed like something got stuck over the last days, yes.

346 Replies 760,137 Views

The metaverse ranking hasn't been updated for at least 63 hours (!). I submitted a game at that time, but my rank never changed until now - which is a pity because I'd be third, I fear the bronze medal will slip right through my hands...

1 Replies 3,956 Views

For example: Social Production. Social Production could be automatically transferred to ship building when all planetary improvements are done. This would solve the potential issue of people's economy becoming crazy when all social projects are completed. And if there's no ship to be built, it would just go back to your treasury.

130 Replies 141,730 Views

float pShip->TurnsToReachPoint(ulTileX,ulTileY); I'll put my money on the AI evaluating speed better: How many turns will it take for the AI to get from A to B? And how many turns is the enemy ship really away from an AI planet? - Things like that, sounds good! <img src="http://images.stardock.com/gc2/T_DL/

38 Replies 50,495 Views

@Magnumaniac: Thanks a lot for your detailed input. Interesting to see the way you're playing, there are both similarities and differences. I forgot to mention that tech trading loses its appeal once you're big enough (or the other races are too busy) to do all research on your own. I've yet to try the dark side with psyonic beams and the like, the (overpowered?) nano ripper was enough for me until now. @Voqar: Yes, there's always

7 Replies 13,994 Views

Got a big boost around 3 years from the end, with the all planets within 2 sectors event - got 50 new PQ11 planets out of that. I figured that total population plays a big role for the score in the end. Do you have any other hints regarding the scoring - or are they "business secrets"? <img src="http://imag

1,775 Replies 2,417,661 Views

Disclaimer: The following lines are about tactics that allow you to win without breaking much of a sweat on even the highest difficulty levels (yes, we’re talking about „Suicidal" here) – they’re very close to or even on the other side of the border of cheese tactics. If you don’t like that or despise those who use them, don’t bother posting in this thread as it won’t do any good to both you and me. However, my goal is not to flame about how e

7 Replies 13,994 Views

I agree that tech trading is too easy in the game and should be made A LOT harder - at least on the high and very high difficulty levels. I'd definitely second an option to switch it off as well, a simple (working ) checkbox would be enough for me though.

144 Replies 68,909 Views

Wow, Magnum! Over 567k points! What settings did you use for this one? I think I'll try a game with evil alignment next, seems like you get more points with it.

1,775 Replies 2,417,661 Views

I second comments no. 2 and 3 of Binnister, the AI is building nice ships and forms good fleets with it (although a bit slow sometimes), but it is rarely taking the initiative. I'm almost never on the defending side in a battle because usually the AI ships are too slow for that and even when they have the opportunity to strike first, often enough they don't use it. From time to time the AI even seems to forget to move some ships, even at war (!).

38 Replies 50,495 Views