Those are some sad sad complaints pal. L1k3 OMg0zors!!111 Hug3 Fr3kin BuGZ0rs!!!1111 teh color Contrast is all Wr0ngs how could this game be released??!111111!! I'll never buy another thing from you again. Stardocck SUX!!111 Nobody said something like this here. There's no need to belittle anyone. <br/
e-stab
It's a bug that happens when you use the "propaganda" invasion option and lose more soldiers than you had on your own originally. Definitely no AI cheat. A typical number overflow (or more exactly underflow in this case) I guess. Ah, remember the good old times where you got a fortune in games when going deep enough in debt.
I don't think tiles on larger planets have a smaller chance of special properties. The incorrect completion time for social projects is happening frequently on the planet screen, rather annoying I'd say (yes, I'm a build perfectionist ). The numbers on the colony list seem to be always correct though.
Yes, the standard races keep some of their original bonuses when modified, and their initial abilities don't add up to 10 points - this is intentional (for flavour reasons).
Has Anyone Tested The +25HP From WarParty On This? Might Make It VERY Easy To Start Off This Way No, 1 HP plus 25% (even +99%) is still 1 HP.
Why the on-planet build time differs from the one of the planet list? Its calculated differently it seems, which sound rather weird. The colony list is right in my experience. It's a bit annoying that the build time seems to be always longer than what's indicated on the planet. <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 AL
Maybe here: Link ?
Same problem here: I just submitted a game on "maso" difficulty (9 enemies on "incredible") - but it is shown as "normal"! The scoring seemed more like "normal" than "maso" as well. It was definitely NOT normal, the aliens owned me with their economies at first... <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 ALIGN="absmidd
Maybe this thread should be renamed to something like: "Graphics somewhat hollow? - help here!". I stumbled across several people with this problem, but they didn't read a "Win2K and Europe" topic. The problem is definitely NOT Win2K only, by the way.
Andarion77, have a look here: Link - it should solve your issue. But I don't think TheBigTea has the same problem, have you done what Peace Phoenix suggested? There's a slider called "tactical view zoom level" in the options - playing around with it might help.
this game is VERY particular about resolutions I disagree. I tried a number of settings, and they all worked. There are problems for some people, but for the majority the game seems to play just fine.
Just tell me that research points and social points carry over on the next item (tech or building), I'm pretty sure they do for research, and I think for social production as well. They don't for military production though, but I hope this will be changed at some point... <img src="http://images.stardo
bump. Argh, those pesky spammers! A good read, it might appease some of the uber-realistic people who like to nit-pick on sci-fi details. It's a game, and it plays more than 200 years in the future, things
It can take some time, up to an hour I'd say.
Any ship with a "survey module" is a surveyor - you usually start with such a ship as your flagship.
Huh? Your question seems a bit weird. The way it is intended to work (and does AFAIK) is as follows: Building a factory (10 production points, let's say) on a +100% production tile gives you 20 production (with 100% spending on 100% MilProd, of course).
There is a "build same ship until cancelled" checkbox in the options screen, but it is not linked to upgrades. Not sure if that's what you want...
You can press the little "i" button or the "d" key to get the detailed view. I agree that stacks are uncomfortable to handle atm though.
Military resources are working, don't worry. Did you send more constructors to the mining base in order to add some mining modules? The base on its own only gives +5% for attack and defense, thus you only see the effect when having values of 20 and above.
The fastest way to move the main screen is by dragging it with the mouse: You press and hold the left mouse button somewhere on the main map and move the mouse - voila!
The "guard" command only tells your ship not to be focussed until an enemy ship comes into its sensor range AFAIK. Thus no, it's not what you want, that's what orbital fleet managers are for exclusively.
I guess you got the Paradox distributed version? In this case you might want to have a look here ( Link ) because it might solve your issue.
I guess you got the Paradox distributed version from play.com, you might want to have a look here ( Link ) because it might solve your issue.
You can use the "destroy" button or press "Del" to disband ships (you will even get a little money back). You can set shipyards to produce "Nothing". (Note that shipyards keep producing the same type of ship until cancelled by default IIRC.)
It's intentional and cannot be disabled AFAIK.