e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

Those are some sad sad complaints pal. L1k3 OMg0zors!!111 Hug3 Fr3kin BuGZ0rs!!!1111 teh color Contrast is all Wr0ngs how could this game be released??!111111!! I'll never buy another thing from you again. Stardocck SUX!!111 Nobody said something like this here. There's no need to belittle anyone. <br/

9 Replies 10,193 Views

It's a bug that happens when you use the "propaganda" invasion option and lose more soldiers than you had on your own originally. Definitely no AI cheat. A typical number overflow (or more exactly underflow in this case) I guess. Ah, remember the good old times where you got a fortune in games when going deep enough in debt.

3 Replies 4,085 Views

I don't think tiles on larger planets have a smaller chance of special properties. The incorrect completion time for social projects is happening frequently on the planet screen, rather annoying I'd say (yes, I'm a build perfectionist ). The numbers on the colony list seem to be always correct though.

9 Replies 10,193 Views

Why the on-planet build time differs from the one of the planet list? Its calculated differently it seems, which sound rather weird. The colony list is right in my experience. It's a bit annoying that the build time seems to be always longer than what's indicated on the planet. <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 AL

2 Replies 4,065 Views

Same problem here: I just submitted a game on "maso" difficulty (9 enemies on "incredible") - but it is shown as "normal"! The scoring seemed more like "normal" than "maso" as well. It was definitely NOT normal, the aliens owned me with their economies at first... <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" border=0 ALIGN="absmidd

15 Replies 10,343 Views

Maybe this thread should be renamed to something like: "Graphics somewhat hollow? - help here!". I stumbled across several people with this problem, but they didn't read a "Win2K and Europe" topic. The problem is definitely NOT Win2K only, by the way.

30 Replies 39,327 Views

Andarion77, have a look here: Link - it should solve your issue. But I don't think TheBigTea has the same problem, have you done what Peace Phoenix suggested? There's a slider called "tactical view zoom level" in the options - playing around with it might help.

6 Replies 4,436 Views

Just tell me that research points and social points carry over on the next item (tech or building), I'm pretty sure they do for research, and I think for social production as well. They don't for military production though, but I hope this will be changed at some point... <img src="http://images.stardo

4 Replies 4,719 Views

bump. Argh, those pesky spammers! A good read, it might appease some of the uber-realistic people who like to nit-pick on sci-fi details. It's a game, and it plays more than 200 years in the future, things

19 Replies 39,871 Views

Huh? Your question seems a bit weird. The way it is intended to work (and does AFAIK) is as follows: Building a factory (10 production points, let's say) on a +100% production tile gives you 20 production (with 100% spending on 100% MilProd, of course).

8 Replies 8,623 Views

Military resources are working, don't worry. Did you send more constructors to the mining base in order to add some mining modules? The base on its own only gives +5% for attack and defense, thus you only see the effect when having values of 20 and above.

6 Replies 9,598 Views