e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

Thanks for the update! Maybe I'm doing something wrong, but putting sensor modules in an economic starbase doesn't seem to work for me. I think that the new sensor cap at 15 tiles is too harsh, by the way. I agree that the former possibilties for sensor ships were way too much, but now they've almost lost their purpose - 20 or 2

50 Replies 84,073 Views

A couple of suggestions: The "available builds" list in colony management always jumps to the top when you build something (both when double clicking and using the "build" button). It would be nice if this could be changed, it would allow for more convenient queueing of items down the list. Having an "old quicksave" just like the one for autosaves would be nice. When you want to change the name of a planet (possibly the

894 Replies 390,880 Views

Thanks for your elaborate report, Burianek, it was a very interesting read! I agree with most (if not all) what you say, especially that there's a lot of strategic depth in the game that cannot be seen at the first glance. And I imagine that new players can feel a bit hard-pressed at first by all the decisions you can make in the game. I'd like to tell them: Don't give up, it'll be worth it! <img src="smiles/Congrats.gif" border=0 ALIG

9 Replies 13,598 Views

A very interesting article, I especially like the last part: Transparency is key. Be open and honest with people and MOST people will respect that. Tell people what problems you think you have and what problems you think you don't have and let people decide for themselves. Don't try to "control" the flow of information. Stay ahead of the curve and make sure y

49 Replies 69,854 Views

The game is great! Nevertheless I second the notion of some glitches that should be adressed, e.g. when moving a ship out of a bunch of ships (not a real fleet), then the bunch of ship stays selected instead of the ship you just moved - or resources not being usable (until reload) when the starbase on them is destroyed. But these are minor issues which will hopefully be eliminated.</

79 Replies 49,913 Views

I have seen this before, we are trying to track it down. When I had it I saved the game and restarted GalCiv2. When I loaded the game again it seamed to be back to normal. Give that a try and let us no if it helps. I had the same problem several times yesterday, and save and reload did help indeed.

5 Replies 8,607 Views

Stardock support found a (temporary) solution to the above mentioned problem: If you set the country settings in the control panel to "English (US)", the graphics in the game should be fine - at least they are for me. Better don't ask why and how that works, it sounds like evil magic.

30 Replies 39,320 Views

To throw in my two cents and to set some people at ease maybe, I am using non-English Win2k (SP4) and the game runs, it's just that the ship and planet graphics are somewhat "hollow" - don't know how to put that better. I contacted support and they said it will be taken care of. If not, I'll keep bugging here.

30 Replies 39,320 Views