e-stab

e-stab

Joined Member # 657705
1 Posts 17 Replies 11,720 Reputation

I believe miniaturization affects both the space on a hull as well as component sizes. You're sure? They are different for the different hull sizes, but I don't think they change (in the Beta, that is).

9 Replies 7,304 Views

GC2 does a fixed payment, rather than having it be over X months. So the good old x bc for y months it totally gone? What a pity, it was such a nice instrument, one I saw nowhere else! I always hoped, hell, was pratically presuming it was only missing in the Beta...

16 Replies 8,046 Views

It would be better if there were a "cash me out" button, that showed/offered a remainder that takes the NPC to the edge of green. I second that. It may seem a bit gamey, but putting the excess values of diplomatic trades into cash or sometimes influence points is what I usually do. (Well, at least when the game is close - which I expect it to be. <im

16 Replies 8,046 Views

I also think miniaturization only extends the size value of the hulls, it doesn't decrease the size of the parts. Which boils down to the same in the end, it's only a matter of the numbers involved. So the article is in error or at least uses phrasing capable of being misunderstood. Never mind, it's very positive in total.

9 Replies 7,304 Views

marioflag, you should really do something about your caps lock, it seems to have a disfunction... Spelling words correctly (and you know how to do that) would help as well. The only thing shouting usually gets you on forums is to be ignored or the fastest way to the exit door.

18 Replies 11,781 Views

My comment about "years and years of total rebellion" was made in the context that I don't like that part of the Civ4 simulation very much. But Civ4 has issues with the length of its turns anyway - ever moved a tank (without using air deployment)?. Getting a planet to full production in the same week it was conquered (see: GalCiv II) is unrealistic as well, but it allows for a nice game and I concur with it. Comparing GalCiv's system of conquest to anything in reality is far-fetched a

28 Replies 22,979 Views

1) I believe Yarlen stated that theory wise, there could be as many as 5000 colonizable type planets, so at a minimum that is about 1000 star systems.... I saw that thread as well and made the test on the gigantic map with all settings set to abundant, but I got much less colonizable planets. Theory wise it may be right, in practice it won't occur. (

15 Replies 12,848 Views

I'll throw in my two cents: 1) 150-200, I'd say. (I usually don't play on gigantic maps) 2) Stars look different (colour and size) and have different numbers of planets around them. I think number and quality of surrounding planets are correlated to the star's colour. 3) Moons and rings. Moons give a small production bonus, rings give a small research bonus. 4) I've seen up to 5 or 6. 5) The starti

15 Replies 12,848 Views

Only improvements that give a fixed boost (not a %, local or galactic) will gain from bonus tiles. AFAIK all approval buildings give a percentage as it is the basic morale "currency". This is the exception from the rule, I guess. To put it simpler: Special tiles don't work with super projects, trade goods a

8 Replies 12,445 Views

I guess it was a matter of luck in this particular battle: Maybe his ship was so badly damaged at the end that it wouldn't have withstood a single hit more - hence the statement about winning because of the first shot. Your maths seem to be right from what I can tell.

35 Replies 30,995 Views

as far as I know the planetary invasion system hasnt been changed at all (or at least significantly) in GC2. As far as Beta 5 goes it is the same (except for animations). But - as I said before - I don't think detailed planet invasion battles fit in a strategical game which limits itself to show tactical fl

28 Replies 22,979 Views